top | item 46967966 (no title) p_l | 19 days ago And apparently if you do mobile you stay away from big chunk of dynamic rendering and use Vulkan 1.0 style renderpasses... or you leave performance on the floor (based on guidelines from various mobile GPU vendors) discuss order hn newest Animats|19 days ago Vulkan on mobile and web runs several years behind Vulkan on desktop. This is a problem for portable toolkits such as WGPU. xyzsparetimexyz|18 days ago People need to stop cucking their wrapper APIs by catering to apple/mobile exDM69|19 days ago > or you leave performance on the floorThe dynamic rendering local read feature is for this. You can get tiler gpus working on the happy path without the need for verbose render passes.But mobile driver support being what it is, it'll take time until it's widespread in consumer devices (which don't get driver updates).
Animats|19 days ago Vulkan on mobile and web runs several years behind Vulkan on desktop. This is a problem for portable toolkits such as WGPU. xyzsparetimexyz|18 days ago People need to stop cucking their wrapper APIs by catering to apple/mobile
xyzsparetimexyz|18 days ago People need to stop cucking their wrapper APIs by catering to apple/mobile
exDM69|19 days ago > or you leave performance on the floorThe dynamic rendering local read feature is for this. You can get tiler gpus working on the happy path without the need for verbose render passes.But mobile driver support being what it is, it'll take time until it's widespread in consumer devices (which don't get driver updates).
Animats|19 days ago
xyzsparetimexyz|18 days ago
exDM69|19 days ago
The dynamic rendering local read feature is for this. You can get tiler gpus working on the happy path without the need for verbose render passes.
But mobile driver support being what it is, it'll take time until it's widespread in consumer devices (which don't get driver updates).