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BitwiseFool | 19 days ago
My hope was that Apple would be forced to course correct in subsequent releases but that doesn't seem to be happening.
BitwiseFool | 19 days ago
My hope was that Apple would be forced to course correct in subsequent releases but that doesn't seem to be happening.
bs7280|19 days ago
jimsmart|18 days ago
Personally I prefer the new behaviour.
But eitherways: it’s just an option.
SchemaLoad|18 days ago
Reason077|19 days ago
I’m optimistic that they will eventually course correct on Liquid Glass, but we’ll have to wait until iOS/macOS 27, or perhaps longer.
There are parallels to Apple’s butterfly keyboard fiasco on the hardware side. Sleek looking on the surface but an objective step backwards in usability. Unfortunately it took Apple several years to reverse course on that one.
kergonath|19 days ago
There are also parallels with the original pinstripes-and-transparency-everywhere aqua UI. I am also optimistic that it will be toned down over time but retaining the responsiveness.
ibejoeb|19 days ago
tailnode|19 days ago
dylan604|19 days ago
Hopefully iOS 26.x releases will continue to correct Liquid Glass, but I'm guessing iOS 27 is well down the path with it still integrated. Maybe iOS 28 will see sanity return???
derefr|19 days ago
I mean, "computing power" in a literal sense maybe, but does that matter if it doesn't translate to either "workload contention" or "electrical power"?
I think the Liquid Glass effects, similar to smooth scrolling, are mostly just running as pixel shaders on a spare tile of one of the SoC's GPU's Streaming Processors — a tile that likely likely would have been idle-but-burning-power-anyway, given that GPU power management occurs on the level of entire SPs. It's the same reason that ProMotion "smooth viewport scrolling" doesn't really cost anything.
loloquwowndueo|19 days ago
rdtsc|19 days ago
Sounds like you need to spend some money for a new Apple device! /s