(no title)
program_whiz | 17 days ago
Of course the optimal sequence to produce the output will be a series of word vectors (of multi-hundreds of dimensions). You could match each to its closest word in any language (or make this a constraint during solving), or just use the vectors themselves as the compressed data value.
Ultimately, NNets of various kinds are used for compression in various contexts. There are some examples where guassian-splatting-like 3d scenes are created by comrpessing all the data into the weights of a nnet via a process similar to what I described to create a fully explorable 3d color scene that can be rendered from any angle.
No comments yet.