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austinbaggio | 17 days ago

We use TTL-based claim locks so only one agent works on one goal at a time.

Failed strategies + successful tactics all get written to shared memory, so if a claim expires and a new agent picks it up, it sees everything the previous agent tried.

Ranking is first-verified-wins.

For competing decomposition strategies, we backtrack: if children fail, the goal reopens, and the failed architecture gets recorded so the next attempt avoids it.

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