Tried the game and it was pretty good! The polygonal look fits really well, reminds me of games by Introversion.
A couple of suggestions:
* Add gamepad support, there's a browser API for that.
* Things are way too tiny compared to VS running on same screen. It was often hard to precisely maneuver and distinguish between entities.
On a side note, I'd definitely play a mix of fl0w/Spore with VS.
The engine was rewritten for performance (in C++?), but the designer is fluent enough in Phaser/JavaScript that they continue using the original engine for testing new features.
Nate007|16 days ago
My project is similar in spirit, but with a much tighter constraint: a single self-contained HTML file, no engine, no assets.
Klaster_1|16 days ago
A couple of suggestions:
* Add gamepad support, there's a browser API for that. * Things are way too tiny compared to VS running on same screen. It was often hard to precisely maneuver and distinguish between entities.
On a side note, I'd definitely play a mix of fl0w/Spore with VS.
kibibu|16 days ago
The engine was rewritten for performance (in C++?), but the designer is fluent enough in Phaser/JavaScript that they continue using the original engine for testing new features.