(no title)
michaelteter | 15 days ago
For example, you approach a "T" junction, and depending on your pitch angle, the branches may be up/down or left/right. But since there's no natural ground or sky, you can either maintain an orientation memory (I usually did automatically), or you can just let all that go and travel with no sense of true orientation.
Occasionally you reach an area with some signs or printed panels, and then you realize what the regional up/down orientation was; but it didn't matter in zero gravity.
sen|15 days ago
It always took a while each session to get to that point, but once you were there it all just starting flowed so damn well, and manoeuvring the tunnels became so much faster/easier.
michaelteter|14 days ago
cbdevidal|14 days ago
Logitech Wingman Extreme Digital: https://ebay.us/m/Hxi8Wh
ralphc|14 days ago
From my old reddit post about it, "The Spaceball Avenger is a gaming peripheral. It has the usual buttons, but the big ball is used for six degrees of freedom movement. With pressure sensors the ball is pushed up/down, left/right, and in/out for X, Y and Z axes. The ball can also be rotated for pitch, yaw and roll.
Plugged into the computer's serial port it came with drivers for games such as Doom, for which it was a good controller, but the Spaceball really shined for the Descent family of games. Descent is a FPS with no gravity, where your ship moves in ALL directions, and controlling with with the Spaceball feels like you're holding the spaceship in your hand and you're just moving it to where you want it to go."
You can see it here https://www.reddit.com/r/retrobattlestations/comments/gmusxs...