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anankaie | 14 days ago
> Previously, if the application you were developing was not OSS, installing VSBT was permitted only if you had a valid Visual Studio license (e.g., Visual Studio Community or higher).
From (https://devblogs.microsoft.com/cppblog/updates-to-visual-stu...). For OSS, you do not even need a Community License anymore.
WatchDog|14 days ago
You may not compile OSS software developed by your own organisation.
The OSS software must be unmodified, "except, and only to the extent, minor modifications are necessary so that the Open Source Dependencies can be compiled and built with the software."
https://visualstudio.microsoft.com/license-terms/vs2026-ga-d...
dwattttt|11 days ago
Under that usage, the Community license counts as a valid Visual Studio license for Build Tools purposes, hence the second paragraph:
> This change expands user rights to the Build Tools and does not limit the existing Visual Studio Community license provisions around Open-Source development. If you already are a developer contributing to OSS projects, you can continue to use Visual Studio and Visual Studio Build Tools together for free, just like before.
[0] https://visualstudio.microsoft.com/license-terms/vs2022-ga-c...
dwattttt|14 days ago
> if you and your team need to compile and develop proprietary C++ code with Visual Studio, a Visual Studio license will still be required.
quietbritishjim|14 days ago
irishcoffee|14 days ago
I don’t need visual to write, read, compile, or link any code using the toolchain.