Cool articles :) I got into emulation in the late 90s and eventually wrote both an NES and Genesis emulator. I always appreciated how cleanly organized Sega’s systems were, at least superficially considering the memory and register layouts.
You should take a look at Sega’s arcade systems, which were very cool, especially the Model 1, 2, and 3. Supermodel, an open source Model 3 emulator I co-wrote, and MAME have good emulation of Model 3 and 2, respectively, these days. Absolutely fascinating rendering architecture. It was early modern 3D when things were still weird and custom, before the industry standardized on OpenGL and Direct3D.
The Saturn is my favorite Sega system. I remember seeing it on the GameFAQs header in the late 90s when looking up strategy guides for Game Boy games and thinking "wow, that's a cool name for a system!" It wasn't until a few years ago that I finally got one. The next time I'm convalescent or snowed in I plan on finishing Powerslave and Panzer Dragoon Saga - I've only made it about halfway through both and they're fantastic.
What a legend. The Dreamcast in particular was a work of art too ahead of its time to be fully appreciated. It was the first console with support for broadband, way back in 2000. For context, AOL dialup peaked around this time. Spec-wise, it traded blows with the PS2 (better GPU, slower CPU) despite releasing around 18 months earlier.
The VMUs that plugged into the controllers were another highlight capturing the zeitgeist at the time, where everyone was into Tamagotchis and other little LCD toys. Everything about that console was a joy, shame it didn't do better in the market.
Hideki Sato made a fatal mistake that killed the Dreamcast. The use of an obfuscated and strange disc format should have protected the system from piracy, but they did not think it through. The discs were barely larger than CDs (700 MiB to 1000 GiB) which made it perfunctory to excise videos and music to fit the game on a traditional CD. Once that was possible, the only problem was to boot the system from a pirated CD, which was shockingly easy.
While a Playstation needed a special chip to run pirated discs, a vanilla Dreamcast could play any pirated CD you could throw at it. It was Game Over for Dreamcast 18 months after it was released, pirated discs had destroyed the market, and Hideki Sato was responsible.
Correction: Hideki Sato didn't directly design all Sega's consoles, but rather oversaw their development as head of the R&D department. He was only directly involved in designing the earlier consoles.
The Saturn hardware, for example, was designed by Kazuhiko Hamada and a team of about a dozen engineers who had previously made the System 32 arcade hardware.
In addition to his work leading Sega's R&D efforts, Sato should also be remembered as one of the primary reasons why Sega began investing more into arcade video game development in the 1970s.
Ugh sometimes I wish for an alternative universe in which Dreamcast had won over the other consoles of the day.
It was just awkwardly released, too soon after PS1 and N64. On one hand it was massively impressive for the time, on the other, most people's desire to buy another console was probably at a low and then PS2 and Xbox stole the show.
It probably also didn't help that Sega Genesis was a fiasco with all the weird add-ons.
Piracy took a huge toll on Dreamcast. It came out during the rise of P2P file sharing and you could just burn CD's of the games to play without needing to mod the console in any way.
RIP. I loved PSO on the Dreamcast, sank alot of hours into that game back then... Anyone here remembers that? And the Tamagotchi-esque memory cards (VMU) were cool.
I think everyone agrees with the sentiment but practically speaking that ship sailed decades ago. Browsing the web without uBlock or similar is ill-advised.
Morbidly curious, I turned off my blockers and it's not as bad as I expected honestly. I can still read the article copy.
monitron|15 days ago
https://www.copetti.org/writings/consoles/master-system/
https://www.copetti.org/writings/consoles/mega-drive-genesis...
https://www.copetti.org/writings/consoles/sega-saturn/
https://www.copetti.org/writings/consoles/dreamcast/
trzy|14 days ago
You should take a look at Sega’s arcade systems, which were very cool, especially the Model 1, 2, and 3. Supermodel, an open source Model 3 emulator I co-wrote, and MAME have good emulation of Model 3 and 2, respectively, these days. Absolutely fascinating rendering architecture. It was early modern 3D when things were still weird and custom, before the industry standardized on OpenGL and Direct3D.
alexjplant|14 days ago
RIP.
throwanem|14 days ago
crims0n|14 days ago
The VMUs that plugged into the controllers were another highlight capturing the zeitgeist at the time, where everyone was into Tamagotchis and other little LCD toys. Everything about that console was a joy, shame it didn't do better in the market.
philistine|14 days ago
While a Playstation needed a special chip to run pirated discs, a vanilla Dreamcast could play any pirated CD you could throw at it. It was Game Over for Dreamcast 18 months after it was released, pirated discs had destroyed the market, and Hideki Sato was responsible.
Source: https://fabiensanglard.net/dreamcast_hacking/
gryson|14 days ago
The Saturn hardware, for example, was designed by Kazuhiko Hamada and a team of about a dozen engineers who had previously made the System 32 arcade hardware.
In addition to his work leading Sega's R&D efforts, Sato should also be remembered as one of the primary reasons why Sega began investing more into arcade video game development in the 1970s.
dismalaf|14 days ago
It was just awkwardly released, too soon after PS1 and N64. On one hand it was massively impressive for the time, on the other, most people's desire to buy another console was probably at a low and then PS2 and Xbox stole the show.
It probably also didn't help that Sega Genesis was a fiasco with all the weird add-ons.
drzaiusx11|14 days ago
alt227|14 days ago
> then PS2 and Xbox stole the show
So in your opinion, when was a better time to release th Dreamcast?
jolmg|14 days ago
And maybe that could've led to the standardized use of hall-effect joysticks from chasing the success of the Dreamcast. One can wish.
mortsnort|14 days ago
guld|14 days ago
grouchomarx|14 days ago
ekipan|14 days ago
Morbidly curious, I turned off my blockers and it's not as bad as I expected honestly. I can still read the article copy.
jsmo|14 days ago
GenericDev|14 days ago
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