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monitron | 15 days ago
https://www.copetti.org/writings/consoles/master-system/
https://www.copetti.org/writings/consoles/mega-drive-genesis...
monitron | 15 days ago
https://www.copetti.org/writings/consoles/master-system/
https://www.copetti.org/writings/consoles/mega-drive-genesis...
trzy|15 days ago
You should take a look at Sega’s arcade systems, which were very cool, especially the Model 1, 2, and 3. Supermodel, an open source Model 3 emulator I co-wrote, and MAME have good emulation of Model 3 and 2, respectively, these days. Absolutely fascinating rendering architecture. It was early modern 3D when things were still weird and custom, before the industry standardized on OpenGL and Direct3D.
kilpikaarna|15 days ago
It's easy to forget today, but the Sega home consoles were always secondary to their arcade business. The main reason the Saturn sold even as well as it did was because it was the only way to play versions of the heavy hitters: Virtua Fighter, Virtua Racing, Daytona USA and Sega Rally in the home, in any fashion approaching the arcade (though still quite cut down). Those Sega 3D arcade games were absolutely mind blowing back in the early-mid 90s, and the pace of technical progress and new ideas was unlike anything since.
And the Dreamcast was conceived from day one to make it easy to port games from the Sega Naomi arcade system, and those arcade ports are probably the main reason people still play the Dreamcast to this day.
pjmlp|14 days ago
Playstation never had OpenGL other than OpenGL ES 1.1 + Cg, in parallel to their own, but that was hardly adopted and was dropped.
Nintendo has had flavours of OpenGL like, but not quite the same, and while Switch supports Vulkan and OpenGL, the main API is NVN.
alexjplant|15 days ago
RIP.
Grazester|14 days ago
throwanem|15 days ago
krapp|15 days ago
ranger_danger|15 days ago