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juretriglav | 13 days ago
I've recently written about another compute heavy global illumination approach, which is all but impossible to pull off using WebGL: https://juretriglav.si/surfel-based-global-illumination-on-t...
After this experiment (and some that are in progress), and some very recent movement on raising the bound storage buffer limit in Chrome (https://issues.chromium.org/issues/366151398), I can't help but feel that we're on the cusp of an AAA-level experience built exclusively on the web. I'm super excited for the future of computer graphics right in your browser.
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