Ask HN: Why were green and amber CRTs more comfortable to read?
4 points| CalvinBuild | 13 days ago
Green and amber phosphors sit near peak visual sensitivity, and phosphor decay produces brief light impulses instead of the sample and hold behavior used by modern LCD and OLED screens. These constraints may have unintentionally reduced visual fatigue during long sessions.
Modern displays removed many of those limits, which raises a question: is some eye strain today partly a UI and luminance management problem rather than just screen time?
Curious what others here have experienced:
Do certain color schemes or display types feel less fatiguing?
Are there studies you trust on display comfort?
Have any modern UIs recreated CRT-like comfort?
Full write-up: https://calvinbuild.hashnode.dev/what-crt-engineers-knew-about-eye-strain-that-modern-ui-forgot
cheaprentalyeti|13 days ago
fuzzfactor|13 days ago
On the old ocilloscopes when you were getting some signals near the limit of device capability the traces could get pretty thin and hard to see sometimes.
With a less visible phosphor it might not have been possible to see anything at all at that point.
The green did seem to be a commodity for decades before the amber started becoming more common, never did prevail though.
I had two industrial monitors for non-PC's in the '80's that were vector-based and higher resolution than PC's had. Green was standard when launched, amber later became an option, and I ended up with each.
Liked them both :)
Top ocilloscope CRTs had already advanced way beyond the commodity green by then.
CalvinBuild|11 days ago
bell-cot|13 days ago
Second thought: https://en.wikipedia.org/wiki/Photoreceptor_cell#Difference_... And slow reaction helps reduce fatigue for the kinds of information usually viewed on old amber and green CRT's.
CalvinBuild|11 days ago
Also +1 on photoreceptors. The rods/cones split and sensitivity shifts in low light are a big part of why certain wavelengths and lower absolute luminance can feel disproportionately readable at night. I’m less confident that “slow reaction” is the main fatigue reducer (persistence trades off smear vs flicker/visibility), but the broader point about temporal characteristics affecting comfort is spot on.
apothegm|13 days ago
I use an app that lets me pump up the brightness and contrast to see clearly when the sun is out but decrease brightness and contrast below even what the monitor thinks is it’s zero-point at night because even that zero point is far too bright.
CalvinBuild|11 days ago
I think a lot of the fatigue is absolute luminance and black level, not just contrast ratio. Modern panels often can’t get dim enough (and their lowest backlight still isn’t “dark”), so you end up fighting the display. Your approach of boosting for sun and going below the monitor’s nominal minimum at night is basically what an ergonomic default should do.
Out of curiosity, what app are you using to go below the monitor’s stated minimum?
mtmail|13 days ago
CalvinBuild|11 days ago
hollerith|11 days ago
The flicker in particular was problematic.