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pvab3 | 12 days ago
If 8 or 9 developers can do the work of 10, do companies choose to build 10% more stuff? Do they make their existing stuff 10% better? Or are they content to continue building the same amount with 10% fewer people?
In years past, I think they would have chosen to build more, but today I think that question has a more complex answer.
1PlayerOne|12 days ago
1. The default outcome: fewer people, same output (at first) When productivity jumps (e.g., 5–6 devs can now do what 10 used to), most companies do not immediately ship 10% more or make things 10% better. Instead, they usually:
Freeze or slow hiring Backfill less when people leave Quietly reduce team size over time
This happens because:
Output targets were already “good enough” Budgets are set annually, not dynamically Management rewards predictability more than ambition
So the first-order effect is cost savings, not reinvestment.
Productivity gains are initially absorbed as efficiency, not expansion.
2. The second-order effect: same headcount, more scope (but hidden) In teams that don’t shrink, the extra capacity usually goes into things that were previously underfunded:
Tech debt cleanup Reliability and on-call quality Better internal tooling Security, compliance, testing
From the outside, it looks like:
“They’re building the same amount.”
From the inside, it feels like:
“We’re finally doing things the right way.”
So yes, the product often becomes “better,” but in invisible ways.
3. Rare but real: more stuff, faster iteration Some companies do choose to build more—but only when growth pressure is high. This is common when:
The company is early-stage or mid-scale Market share matters more than margin Leadership is product- or founder-led There’s a clear backlog of revenue-linked features
In these cases, productivity gains translate into:
Faster shipping cadence More experiments Shorter time-to-market
But this requires strong alignment. Without it, extra capacity just diffuses.
4. Why “10% more” almost never happens cleanly The premise sounds linear, but software work isn’t. Reasons:
Coordination, reviews, and decision-making still bottleneck Roadmaps are constrained by product strategy, not dev hours Sales, design, legal, and operations don’t scale at the same rate
So instead of:
“We build 10% more”
You get:
“We missed fewer deadlines” “That migration finally happened” “The system breaks less often”
These matter—but they’re not headline-grabbing.
5. The long-run macro pattern Over time, across the industry:
Individual teams → shrink or hold steady Companies → maintain output with fewer engineers Industry as a whole → builds far more software than before
This is the classic productivity paradox:
Local gains → cost control Global gains → explosion of software everywhere
Think:
More apps, not bigger teams More features, not more people More companies, not fatter ones
6. The uncomfortable truth If productivity improves and:
Demand is flat Competition isn’t forcing differentiation Leadership incentives favor cost control
Then yes—companies are content to build the same amount with fewer people. Not because they’re lazy, but because:
Efficiency is easier to measure than ambition Savings are safer than bets Headcount reductions show up cleanly on financials
Andrex|12 days ago