Im parsing the features of c++ CUDA actually uses, not the full c++ spec as that would take a very large amount of time. The Compiler itself being written in c99 is just because that's how I write my C and is a separate thing.
What lift would be required to make a runtime-delayed compilation (like shader compilation in a game/emulator) and have this be the NVRTC component inside ZLUDA?
tgtweak|11 days ago