(no title)
thesz | 10 days ago
> Assume FP64 units are ~2-4x bigger.
This is wrong assumption. FP64 usually uses the same circuitry as two FP32, adding not that much ((de)normalization, mostly).From the top of my head, overhead is around 10% or so.
> Why would gamers want to pay for any features they don't use?
https://www.youtube.com/watch?v=lEBQveBCtKYApparently FP80, which is even wider than FP64, is beneficial for pathfinding algorithms in games.
Pathfinding for hundredths of units is a task worth putting on GPU.
kbolino|10 days ago
Paul_Clayton|2 days ago
https://en.wikipedia.org/wiki/Motorola_88000 (under "Registers": "32 80-bit (88110 only)")
https://en.wikipedia.org/wiki/Extended_precision (see section titled "IEEE 754 extended-precision formats")