(no title)
arcanus | 10 days ago
It is pretty clear that Nvidia is sunsetting FP64 support, and they are selling a story that no serious computational scientist I know believes, namely that you can use low precision operations to emulate higher precision.
See for example, https://www.theregister.com/2026/01/18/nvidia_fp64_emulation...
It seems the emulation approach is slower, has more errors, and doesn't apply to FP64 vector, only matrix operations.
dgacmu|10 days ago
(Needless to say, the FP32 / int8 / etc. numbers are rather different.)