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kuratkull | 11 days ago
After doing the tut I can say that 1.1 is very nice, i can uninstall Fusion and Solid Edge finally :)
The guide i followed, no relation to it whatsoverer https://www.youtube.com/watch?v=wxxDahY1U6E
kuratkull | 11 days ago
After doing the tut I can say that 1.1 is very nice, i can uninstall Fusion and Solid Edge finally :)
The guide i followed, no relation to it whatsoverer https://www.youtube.com/watch?v=wxxDahY1U6E
dracotomes|11 days ago
fainpul|11 days ago
You can do that in FreeCAD 1.1. Select the sketch, enable "Make Internals" in the data tab. You can also enable it permanently in settings.
elaus|11 days ago
But I still hope for a "blender moment" where a concerted effort gets rid of old cruft, improves UI/UX and jump-starts growth (also in developers/funding) and further improvements.
dgroshev|11 days ago
All major CAD systems use mature geometry kernels like Parasolid [2]. Parasolid was developed for 40 years and is still in active development. This is the piece of code that enables CAD systems to do things like computing an intersection of a G3 smooth fillet with embossed text, handling all corner cases.
FreeCAD runs on OpenCASCADE [3], which is both less sophisticated today and is slower to gain new features than Parasolid, being seemingly maintained by one person [4]. FreeCAD's geometry is hard limited by what OpenCASCADE can do.
This is the main difference from Blender. Blender ultimately operates on vertices, which doesn't require nearly the same level of inherent complexity. Blender isn't bottlenecked in what it can do like FreeCAD is.
[1]: https://en.wikipedia.org/wiki/Geometric_modeling_kernel
[2]: https://en.wikipedia.org/wiki/Parasolid
[3]: https://en.wikipedia.org/wiki/Open_Cascade_Technology
[4]: https://github.com/Open-Cascade-SAS/OCCT/commits/master/
qiine|11 days ago
It feels like all those 3D modeling apps like 3DSmax,Fusion even Zbrush share like 90% of their feature set but your are forced to literally juggle(for videogame dev at least) because of one or two arguably extremely niche capability.
JKCalhoun|11 days ago
I dove into FreeCAD with either version 1.0.0 or earlier. It was… rough.
To be sure, it was a whole new app so I expect initial navigation around the app to be challenging. But, wow.
Nonetheless, I did get a few things modeled up [1]. And for that I have to thank LLMs for steering me through using the app. I suggest others to try an LLM as a guide if you are learning (and I still am learning, of course). I like tutorials, but so often you can spend hours watching tutorials that cover all manner of ground where you simply want to complete a specific task—unable to find the tutorial covering how to do it.
Having said that though, I am eager to try this 1.0.2 version. (I'm also eager to fix a few minor MacOS-specific nits that I've already seen.)
[1] https://engineersneedart.com/blog/3dprinting2025/3dprinting2...
MegaDeKay|11 days ago
And the tutorial by Mango Jelly Solutions on YouTube are fantastic. They are generally very focused on one particular task per video so I think you'd find them really useful.
dgroshev|11 days ago
[1]: https://www.solidworks.com/solution/solidworks-makers
[2]: https://www.printables.com/model/1490911-g0-g3-corners-visua...
[3]: https://www.autodesk.com/uk/products/fusion-360/design-exten...
criddell|11 days ago
I wouldn't worry about it too much. The concepts are very transferrable.
At work I used to use SolidWorks exclusively, now I'm using Onshape and will probably switch to Inventor soon. At home I typically use Fusion 360. They all work more-or-less the same and moving between them isn't too hard.
sakras|11 days ago
kilpikaarna|11 days ago
Haven't used it much apart from some minor tests (I tend to prefer MoI3D, but that's in a different category in several ways...), but as far as FOSS solid modelers it seems like the most promising to me. I do remember some small UI quirks, but overall it felt very approachable and streamlined, and looking at the GitHub repo, development is active. FreeCAD IMHO is just too sprawling and complex, with seemingly little tought paid to UI/UX.
IshKebab|11 days ago
That said, pre-1.0 FreeCAD had a terrible UX so it was the best FOSS CAD option.
With the 1.0 release of FreeCAD the UX is much better though. There are still a few WTFs (e.g. it took me quite a while to figure out rollback is done via right-click->set tip, or something like that)... But overall it's better than Solvespace now.
kuratkull|11 days ago
EDIT: Missing fillets and chamfers we're also a big problem for me - probably I'm just a newbie maker and want unreasonable things, but still.
JKCalhoun|11 days ago
[1] https://solvespace.com/index.pl
GorbachevyChase|11 days ago
Unrelated to part modeling, I would love to have a browser based roadway design tool that is domain-first, CAD second. Autodesk and Bentley are trying to be less bad, but their solutions create an extremely high administrative burden and unreasonable costs. Oh, if I just have someone working full-time for a month preparing files to be federated on your cloud platform I can finally get clash detection? I mean, shouldn’t that be table stakes for the software you are already being asked to buy over again every single year?
fainpul|10 days ago
Plasticity looks great, but it focuses on visual modeling instead of constraint based modeling. It's not a general purpose CAD tool.
mijoharas|11 days ago
I found this command palette that helped me discover the different commands and actually get to (beginner) proficient.[0].
Again, no relation, but it's what made it stick for me after a few aborted learning attempts. (and I had a lot of fun with freecad! Especially by my second or third model where I could actually just sit down and start modelling without having to learn any extra things. Now I just need an excuse to find something else to model...)
[0] https://github.com/ddfisher/FreeCAD-CommandPalette
snapetom|11 days ago
I recently had a desperate need to 3D print a part and tried FreeCAD again. A couple of things changed: 1) 1.1 came out and 2) Mango Jelly created a playlist that essentially was "bare bones what you need to know to get started." It was slightly over an hour of the fundamentals of navigating and just enough tools.
I think FreeCAD was basically just way too buggy initially, especially on macOS. Things never worked like tutorials said, or even dot updates sometimes broke what was being taught in tutorials. Also, while great, MJ's other previous videos deep dove into specific tools. Over half of any particular video would discuss features that helped you become an expert, but overwhelming when it came to getting up and running.
Since then, I've felt much more confident about FreeCAD and have used it to knock out other pieces.
kuratkull|11 days ago
MegaDeKay|11 days ago
https://github.com/dekay/vpin-cabinet/
mickeyp|11 days ago
kuratkull|11 days ago
sho_hn|11 days ago
cucumber3732842|11 days ago
I struggled through the earlier releases and now I use OnShape because I can seamlessly switch between work and personal computers. If I ever can drop that requirement I'd love to go back to FreeCAD now that it's "good".
ezst|9 days ago
The fact that it crashed on me for everything and nothing all at once seemed a bigger problem than "complexity".
snug|11 days ago
calpaterson|11 days ago
I feel like most of the opinions about FreeCAD online are out of date, since at least 1.0 if not later.
I mainly use it for planning things to make out of wood or print out of plastic.
the__alchemist|11 days ago
mhb|11 days ago