A few of my own experiments in this time with unification over the binders as variables themselves shows there’s almost always a post HM inference sitting there but likely not one that works in total generality.
To me that spot of trying to binding unification in higher order logic constraint equations is the most challenging and interesting problem since it’s almost always decidable or decidably undecidable in specific instances, but provably undecidable in general.
So what gives? Where is this boundary and does it give a clue to bigger gains in higher order unification? Is a more topological approach sitting just behind the veil for a much wider class of higher order inference?
And what of optimal sharing in the presence of backtracking? Lampings algorithm when the unification variables is in the binder has to have purely binding attached path contexts like closures. How does that get shared?
Fun to poke at, maybe just enough modern interest in logic programming to get there too…
Constantly amused by the split in comments of any moderately innovative language post between ‘I don't care about all this explanation, just show me the syntax!’ and ‘I don't understand any of this syntax, what a useless language!’
If the language is ‘JavaScript but with square brackets instead of braces’ maybe the syntax is relevant. But in general concrete syntax is the least interesting (not least important, but easiest to change) thing in a programming language, and its similarity to other languages a particular reader knows less interesting still. JavaScript is not the ultimate in programming language syntax (I hope!) so it's still worth experimenting, even if the results aren't immediately comprehensible without learning.
I did a few days of AoC in 2020 in λProlog (as a non-expert in the language), using the Elpi implementation. It provides a decent source of relatively digestable toy examples: https://github.com/shonfeder/aoc-2020
(Caveat that I don't claim to be a λProlog or expert.)
All examples showcase the typing discipline that is novel relative to Prolog, and towards day 10, use of the lambda binders, hereditary harrop formulas, and higher order niceness shows up.
I think that might be my favorite department/lab website I've ever come across. Really fun. Doesn't at all align with the contemporary design status quo and it shows just how good a rich website can be on a large screen. Big fan.
Did some modest development on Lambda Prolog back in 1999. I still have a vivid memory of feeling my brain expanding :) like rewiring how I approach programming and opening up new territory in my brain.
It might sound weird and crazy, but it quite literally blew my mind at the time !
I remember learning it in univerisity. It's a really weird language to reason with IMO. But really fun. However I've heard the performances are not that good if you wanna make e.g. game AIs with it.
First of all, it helps to actually use a proper compiled Prolog implementation like SWI Prolog.
Second you really need to understand and fine tune cuts, and other search optimization primitives.
Finally in what concerns Game AIs, it is a mixture of algorithms and heuristics, a single paradigm language (first order logic) like Prolog, can't be a tool for all nails.
With λProlog in particular I think it probably finds most of its use in specifying and reasoning about systems/languages/logics, e.g. with Abella. I don't think many people are running it in production as an implementation language.
In the Classsic AI course we had to implement gaming AI algorithms (A*, alpha-beta pruning, etc) and in Prolog for one specific assignment. After trying for a while, I got frustrated and asked the teacher if I could do it in Ruby instead. He agreed: he was the kind of person who just couldn't say no, he was too nice for his own good. I still feel bad about it.
The term "AI" has changed in recent years but if you mean classic game logic such as complex rules and combinatorial opponents then there's plenty of Prolog game code on github eg. for Poker and other card or board games. Prolog is also as natural a choice for adventure puzzles as it gets with repository items and complicated conditions to advance the game. In fact, Amzi! Prolog uses adventure game coding as a topic for its classic (1980s) introductory Prolog learning book Adventure in Prolog ([1]). Based on a cursory look, most code in that book should run just fine on a modern ISO Prolog engine ([2]) in your browser.
I know you likely mean regular Prolog, but that's actually fairly easy and intuitive to reason with (code dependent). Lambda Prolog is much, much harder to reason about IMO and there's a certain intractability to it because of just how complex the language is.
I'm curious to see how AI is going to reshape research in programming languages. Statically typed languages with expressive type systems should be even more relevant for instance.
boxfire|7 days ago
https://www.proquest.com/openview/2a5f2e00e8df7ea3f1fd3e8619...
A few of my own experiments in this time with unification over the binders as variables themselves shows there’s almost always a post HM inference sitting there but likely not one that works in total generality.
To me that spot of trying to binding unification in higher order logic constraint equations is the most challenging and interesting problem since it’s almost always decidable or decidably undecidable in specific instances, but provably undecidable in general.
So what gives? Where is this boundary and does it give a clue to bigger gains in higher order unification? Is a more topological approach sitting just behind the veil for a much wider class of higher order inference?
And what of optimal sharing in the presence of backtracking? Lampings algorithm when the unification variables is in the binder has to have purely binding attached path contexts like closures. How does that get shared?
Fun to poke at, maybe just enough modern interest in logic programming to get there too…
upghost|7 days ago
[1]: https://www.lix.polytechnique.fr/~dale/lProlog/proghol/extra...
Antibabelic|7 days ago
Twey|6 days ago
If the language is ‘JavaScript but with square brackets instead of braces’ maybe the syntax is relevant. But in general concrete syntax is the least interesting (not least important, but easiest to change) thing in a programming language, and its similarity to other languages a particular reader knows less interesting still. JavaScript is not the ultimate in programming language syntax (I hope!) so it's still worth experimenting, even if the results aren't immediately comprehensible without learning.
cess11|7 days ago
https://www.lix.polytechnique.fr/Labo/Dale.Miller/lProlog/fe...
tmaly|7 days ago
neuroelectron|7 days ago
cpill|7 days ago
abathologist|7 days ago
(Caveat that I don't claim to be a λProlog or expert.)
All examples showcase the typing discipline that is novel relative to Prolog, and towards day 10, use of the lambda binders, hereditary harrop formulas, and higher order niceness shows up.
Antibabelic|7 days ago
polairscience|7 days ago
https://www.lix.polytechnique.fr/
llsf|7 days ago
It might sound weird and crazy, but it quite literally blew my mind at the time !
TZubiri|7 days ago
I personally found it by asking for a specific language recommendation from ChatGPT, and one of the suggestions was Prolog.
TheRoque|7 days ago
pjmlp|7 days ago
Second you really need to understand and fine tune cuts, and other search optimization primitives.
Finally in what concerns Game AIs, it is a mixture of algorithms and heuristics, a single paradigm language (first order logic) like Prolog, can't be a tool for all nails.
laksjhdlka|7 days ago
dyingkneepad|7 days ago
In the Classsic AI course we had to implement gaming AI algorithms (A*, alpha-beta pruning, etc) and in Prolog for one specific assignment. After trying for a while, I got frustrated and asked the teacher if I could do it in Ruby instead. He agreed: he was the kind of person who just couldn't say no, he was too nice for his own good. I still feel bad about it.
Rest In Peace, Alexandre.
tannhaeuser|7 days ago
[1]: https://www.amzi.com/AdventureInProlog/advtop.php
[2]: https://quantumprolog.sgml.net
ux266478|7 days ago
I know you likely mean regular Prolog, but that's actually fairly easy and intuitive to reason with (code dependent). Lambda Prolog is much, much harder to reason about IMO and there's a certain intractability to it because of just how complex the language is.
anonzzzies|7 days ago
poppingtonic|7 days ago
yodsanklai|7 days ago
acjohnson55|7 days ago
big-chungus4|7 days ago
dyingkneepad|7 days ago
big-chungus4|7 days ago
naillang|7 days ago
[deleted]
011101101|6 days ago
[deleted]