Reminds me of a 2011 reddit post (obviously in the format of a rage comic) that led to the formation of r/playdate, although that shifted to just looking for people to play games with over the years.
First game I noticed was deadlock which technically isn't even released yet. That's fine though. Deadlock is a game that is really good to play with a fixed group. So I'd say this site is good for even more than dead games.
Ha funny I had a similar idea I was calling ‘GameFlock’ but game date is much better.
To the creators I think there is something here worth continuing to push and try to find traction. As a game developer this is just a matchmaking algorithm with a week to month long wait time :)
My plan was to try to prime the pump with a few popular games and reaching out to existing communities to make them aware and possibly help organize the software/tools to help onboard new players.
For example Ultima Online has Outlands. Tribes2 has a popular discord that arranges matches. I imagine WoW classic and I know C&C Generals have active communities on Discord and I think they’d be willing to work with you to help prime the pump.
Then once you’ve got that critical mass of usage hope that players will participate in other games outside their main passion to make other game dates a success.
I thought this is a sort of campaign / kickstarter site to prioritize which dead games are in highest demand, in pursuit of reverse engineering and building servers for them.
a rabbit hole, at the end of which is an imgui theme, and me was^H^H^Hspending entirely too much time extracting actual fonts, color codes and other minuscule details.
what's better, i have absolutely no issue with that theme being my new default!
it uses a lightly modified @mori2003/jsimgui[1] and renders to webgpu. i can change that to webgl2 if anyone's browser fails because of that.
the fonts actual fonts appear to be tahoma and verdana. however, my imgui bindings couldn't bake the fonts at a specific size.
what i found interesting is running msiextract[2] on the above linked steam.msi revealed a TrackerScheme.res file with exact RGBA colors and layout configuration (borders, scrollbars, etc) for many widgets.
there's a lot left in there but i need to climb out of this hole for now. have fun!
StarCraft 1 let you take your computer to anywhere and connect on the LAN with anyone, or even dial-up directly to your friend's phone number.
In StarCraft 2, Blizzard like every other corp wanted to see and control everything we do so you have to go all the way through the internet and lag even if you sit right next to each other. lol if the connection goes down!
Even on the PS5 when I hand a visiting guest the throwaway DualSense I have to bump through a clunky UI of choosing a user or "Quick Play" and wait while it spins up a whole new home screen and other crap for them, and then warnings about DLC or whatever in Mortal Kombat etc, just to have a short 2 minute beat-em-up session.
To be fair, multiplayer via LAN is such a marginal feature nowadays that you can't really blame the companies for not supporting it. You don't really need "greedy corporate fucks" explanation for this; it's just that you don't want to develop, support and test features that maybe 0.1% of the user base is going to use.
Yeah, not to mention that you even needed to connect to their servers to play the fucking single player campaign. I hated that so much, and then it more or less became the standard for many AAA single player games to come...
Man. I miss this Hitman multiplayer mode. I can't believe they killed it. So quickly too. The game launched with it and it was gone within three years I think.
wow neotokyo such memories streaming back in totally forgot it =} followed it from starting as a tiny mod out on some dev forums wayback when..there were some cool mods back then but this one always stuck in my mind!
I like that this is targeting forgotten games with low player counts (since im new and not famous)
Have you considered gamifying session creation (e.g., showing estimated wait times or crowd-sourced player counts) to make join-up easier?
And I also like your 98.css style!
Neotokyo! If there's one thing I could ask everyone to take away from this thread it's that the Neotokyo soundtrack by Ed Harrison (2 cds worth!) is a fucking masterpiece and even if you don't play any of these games go listen to it please. I much preferred playing Dystopia back in the day but holy fuck does the Neotokyo soundtrack slap.
I want to recreate the server for Peter Molyneux's "Curiosity: What's Inside the Cube?", but put a life changing Rightward-Facing Cow from Ian Bogost's social commentary game "Cow Clicker" inside the cube, instead of a huge disappointment and a pack of broken promises and lies and hype and literal promises of godhood and credits and royalties.
DonHopkins on July 4, 2022 | parent | context | favorite | on: Cow Clicker (2010)
A decade ago attempted to troll Peter Molyneux at the Unity3D "Unite 2012" conference after his insufferably vainglorious keynote presentation of his "Curiosity: What's Inside the Cube?" Cube Clicker game, jokingly guessing that the big secret inside the box was a cow, but he just didn't get the joke, even after I explained it:
DonHopkins on Sept 5, 2020 | parent | context | favorite | on: Bullfrog After Populous
His Cube game was the epitome of dopamine addiction games, all that was wrong with Zynga/Facebook games, the rage at the time. Nothing at all original about that: a total cop-out of game design.
When Peter Molyneux gave his insufferably vainglorious keynote presentation of Cube at the Unity3D Unite conference at Westergasfabriek in Amsterdam, I chatted him up afterwards and attempted to troll him by guessing that the big surprise in the box was a cow.
I don't think he got the point that I was trying to make an ironic reference to Ian Bogost's Cow Clicker, which is a parody of and social commentary on dopamine games.
I tried to explain the joke to him, and he still didn't get it. At least Ian Bogost had the self awareness to design Cow Clicker in the service of making a critical statement about game design, and the capacity of shame to be embarrassed when it was an accidental run-away success.
Unite 2012 : Keynote - Founders & Peter Molyneux (The BS starts at 1h 8m 21s -- It's been 8 years since I saw this live, and it's much worse than I remembered, especially now knowing how it turned out!)
>1h 48m 06s, with arms spread out like Jesus H Christ on a crucifix: "Because we can dynamically put on ANY surface of the cube ANY image we like. So THAT's how we're going to surprise the world, is by giving clues about what's in the middle later on."
>In the wake of a controversial speech by Zynga's president at the Game Developers Choice Awards in 2010, Bogost developed Cow Clicker for a presentation at a New York University seminar on social gaming in July 2010. The game was created to demonstrate what Bogost felt were the most commonly abused mechanics of social games, such as the promotion of social interaction and monetization rather than the artistic aspects of the medium. As the game unexpectedly began to grow in popularity, Bogost also used Cow Clicker to parody other recent gaming trends, such as gamification, educational apps, and alternate reality games.
>Some critics praised Cow Clicker for its dissection of the common mechanics of social network games and viewed it as a commentary on how social games affect people.
>Life really is a game—with a lot of clicks—and then you die
>Curiosity is just the latest in a series of social experiments that rely on user interactions with seemingly no point. Of course, Zynga is the king of this phenomenon, providing games full of sticky and addictive action that encourage more clicks for the sake of clicks. Arbitrary value becomes real value, even when it’s not meant to. Just ask Ian Bogost, who created the satirical social game Cow Clicker that went on to such absurd popularity that he felt compelled to continue developing it, trapping himself in an ironic loop that refuses to end. In Cow Clicker, you literally click one cow every six hours to collect Mooney, which lets you buy other cows to click on.
>RPS: Do you think that you're a pathological liar?
>Peter Molyneux: That's a very...
>RPS: I know it's a harsh question, but it seems an important question to ask because there do seem to be lots and lots of lies piling up.
>Peter Molyneux: I'm not aware of a single lie, actually. I'm aware of me saying things and because of circumstances often outside of our control those things don't come to pass, but I don't think that's called lying, is it? I don't think I've ever knowingly lied, at all. And if you want to call me on one I'll talk about it for sure.
efskap|8 days ago
https://www.reddit.com/r/gaming/comments/j8hpz/idea_for_subr...
I love seeing the original concept brought back with a cool UI.
s3krit|7 days ago
PacificSpecific|8 days ago
First game I noticed was deadlock which technically isn't even released yet. That's fine though. Deadlock is a game that is really good to play with a fixed group. So I'd say this site is good for even more than dead games.
Nice work!
komadori|7 days ago
mentos|8 days ago
To the creators I think there is something here worth continuing to push and try to find traction. As a game developer this is just a matchmaking algorithm with a week to month long wait time :)
My plan was to try to prime the pump with a few popular games and reaching out to existing communities to make them aware and possibly help organize the software/tools to help onboard new players.
For example Ultima Online has Outlands. Tribes2 has a popular discord that arranges matches. I imagine WoW classic and I know C&C Generals have active communities on Discord and I think they’d be willing to work with you to help prime the pump.
Then once you’ve got that critical mass of usage hope that players will participate in other games outside their main passion to make other game dates a success.
andai|8 days ago
https://www.youtube.com/watch?v=SFBCNnOhYgs
mvkel|7 days ago
That said, allowing posts with no auth is a choice.
gchamonlive|7 days ago
DANmode|7 days ago
integricho|8 days ago
evilhackerdude|8 days ago
https://archive.org/details/steam_10-08-2004
a rabbit hole, at the end of which is an imgui theme, and me was^H^H^Hspending entirely too much time extracting actual fonts, color codes and other minuscule details.
what's better, i have absolutely no issue with that theme being my new default!
evilhackerdude|7 days ago
it uses a lightly modified @mori2003/jsimgui[1] and renders to webgpu. i can change that to webgl2 if anyone's browser fails because of that.
the fonts actual fonts appear to be tahoma and verdana. however, my imgui bindings couldn't bake the fonts at a specific size.
what i found interesting is running msiextract[2] on the above linked steam.msi revealed a TrackerScheme.res file with exact RGBA colors and layout configuration (borders, scrollbars, etc) for many widgets.
there's a lot left in there but i need to climb out of this hole for now. have fun!
[1]: https://jsr.io/@mori2003/jsimgui
[2]: https://search.nixos.org/packages?channel=25.11&query=msiext...
RestartKernel|8 days ago
Razengan|8 days ago
In StarCraft 2, Blizzard like every other corp wanted to see and control everything we do so you have to go all the way through the internet and lag even if you sit right next to each other. lol if the connection goes down!
Even on the PS5 when I hand a visiting guest the throwaway DualSense I have to bump through a clunky UI of choosing a user or "Quick Play" and wait while it spins up a whole new home screen and other crap for them, and then warnings about DLC or whatever in Mortal Kombat etc, just to have a short 2 minute beat-em-up session.
Sigh
stackghost|8 days ago
vjk800|8 days ago
dasKrokodil|7 days ago
29athrowaway|7 days ago
There's also a complex networking situation when people are behind NATs, firewalls, etc.
TechSquidTV|7 days ago
wao0uuno|8 days ago
saidnooneever|8 days ago
the__alchemist|8 days ago
xandrius|8 days ago
I have no idea what I'm doing but I'm doing it!
29athrowaway|7 days ago
Those provided a list of servers for game servers, for games that didn't have a centralized list of servers.
throwatdem12311|8 days ago
Would love for this to take off instead of having to join a bajillion LFG discord servers.
emmelaich|8 days ago
8cvor6j844qw_d6|8 days ago
david3289|8 days ago
slowcache|8 days ago
But it definitely could use some better moderation
rsl1|7 days ago
jnellis|7 days ago
notenlish|8 days ago
arm32|8 days ago
thot_experiment|7 days ago
DonHopkins|8 days ago
https://en.wikipedia.org/wiki/Cow_Clicker
https://news.ycombinator.com/item?id=31981916
DonHopkins on July 4, 2022 | parent | context | favorite | on: Cow Clicker (2010)
A decade ago attempted to troll Peter Molyneux at the Unity3D "Unite 2012" conference after his insufferably vainglorious keynote presentation of his "Curiosity: What's Inside the Cube?" Cube Clicker game, jokingly guessing that the big secret inside the box was a cow, but he just didn't get the joke, even after I explained it:
https://en.wikipedia.org/wiki/Curiosity:_What%27s_Inside_the...
https://news.ycombinator.com/item?id=24380418
DonHopkins on Sept 5, 2020 | parent | context | favorite | on: Bullfrog After Populous
His Cube game was the epitome of dopamine addiction games, all that was wrong with Zynga/Facebook games, the rage at the time. Nothing at all original about that: a total cop-out of game design.
When Peter Molyneux gave his insufferably vainglorious keynote presentation of Cube at the Unity3D Unite conference at Westergasfabriek in Amsterdam, I chatted him up afterwards and attempted to troll him by guessing that the big surprise in the box was a cow.
I don't think he got the point that I was trying to make an ironic reference to Ian Bogost's Cow Clicker, which is a parody of and social commentary on dopamine games.
I tried to explain the joke to him, and he still didn't get it. At least Ian Bogost had the self awareness to design Cow Clicker in the service of making a critical statement about game design, and the capacity of shame to be embarrassed when it was an accidental run-away success.
Unite 2012 : Keynote - Founders & Peter Molyneux (The BS starts at 1h 8m 21s -- It's been 8 years since I saw this live, and it's much worse than I remembered, especially now knowing how it turned out!)
https://www.youtube.com/watch?v=24AY4fJ66xA&t=1h08m21s
>1h 48m 06s, with arms spread out like Jesus H Christ on a crucifix: "Because we can dynamically put on ANY surface of the cube ANY image we like. So THAT's how we're going to surprise the world, is by giving clues about what's in the middle later on."
http://www.cowclicker.com/
https://en.wikipedia.org/wiki/Cow_Clicker
>In the wake of a controversial speech by Zynga's president at the Game Developers Choice Awards in 2010, Bogost developed Cow Clicker for a presentation at a New York University seminar on social gaming in July 2010. The game was created to demonstrate what Bogost felt were the most commonly abused mechanics of social games, such as the promotion of social interaction and monetization rather than the artistic aspects of the medium. As the game unexpectedly began to grow in popularity, Bogost also used Cow Clicker to parody other recent gaming trends, such as gamification, educational apps, and alternate reality games.
>Some critics praised Cow Clicker for its dissection of the common mechanics of social network games and viewed it as a commentary on how social games affect people.
https://qz.com/34024/life-really-is-a-game-with-a-lot-of-cli...
>Life really is a game—with a lot of clicks—and then you die
>Curiosity is just the latest in a series of social experiments that rely on user interactions with seemingly no point. Of course, Zynga is the king of this phenomenon, providing games full of sticky and addictive action that encourage more clicks for the sake of clicks. Arbitrary value becomes real value, even when it’s not meant to. Just ask Ian Bogost, who created the satirical social game Cow Clicker that went on to such absurd popularity that he felt compelled to continue developing it, trapping himself in an ironic loop that refuses to end. In Cow Clicker, you literally click one cow every six hours to collect Mooney, which lets you buy other cows to click on.
https://news.ycombinator.com/item?id=27324466
DonHopkins on May 29, 2021 | parent | context | favorite | on: Y Combinator backed MMO metaverse game is a blatan...
Is Peter Molyneux a scammer? Or just a pathological liar who believes his own hype? He made some fantastic games in the past, but then...
https://en.wikipedia.org/wiki/Peter_Molyneux
The Lesson of Peter Molyneux
https://techcrunch.com/2015/02/15/the-lesson-of-peter-molyne...
Peter Molyneux - Dreamer? Or Con Man?
https://www.youtube.com/watch?v=62-J4KDMAIk&ab_channel=Shott...
Peter Molyneux Interview: "I haven’t got a reputation in this industry any more"
https://www.rockpapershotgun.com/peter-molyneux-interview-go...
>RPS: Do you think that you're a pathological liar?
>Peter Molyneux: That's a very...
>RPS: I know it's a harsh question, but it seems an important question to ask because there do seem to be lots and lots of lies piling up.
>Peter Molyneux: I'm not aware of a single lie, actually. I'm aware of me saying things and because of circumstances often outside of our control those things don't come to pass, but I don't think that's called lying, is it? I don't think I've ever knowingly lied, at all. And if you want to call me on one I'll talk about it for sure.