(no title)
corimaith | 10 days ago
The problem was the lack of hit IPs, and buying a bunch of studios with good histories like Bethesda was on the surface, a logical choice. The problem is that the Western AAA industry was also undergoing through a general decline amidst a larger cultural shift that was anathemic to originality, so no new hits could be made.
Nintendo and Sony in contrast still had a portfolio of more niche legacy studios like Monolith or Atlus or Kojima that could create new things. Obviously the talent for that does exist in the West, from Larian or smaller indie studios, but it is very hard for upper management to discern these kinds of details or be willing to take the risk with them.
No comments yet.