Blowing more than 800kb on essentially an http api wrapper is actually kinda bad. The original Doom binary was 700kb and had vastly more complexity. This is in C after all, so by stripping out nonessential stuff and using the right compiler options, I'd expect something like this to come in under 100kb.
Doom had the benefit of an OS that included a lot of low-level bits like a net stack. This doesn’t! That 800kB includes everything it would need from an OS too.
Doom is ingenious, but it is not terribly complex IMHO, not compared to a modern networking stack including WiFi driver.
The Doom renderer charm is in its overall simplicity. The AI is effective but not sophisticated.
yeah i sandbagged the size just a little to start (small enough to fit on the c3, 888 picked for good luck & prosperity; I even have a build that pads to get 888 exactly), so i can now try reduce some of it as an exercise etc.
but 100kb you’re not gonna see :) this has WiFi, tls, etc. doom didn’t need those
sigmoid10|9 days ago
pitched|9 days ago
epcoa|9 days ago
Doom is ingenious, but it is not terribly complex IMHO, not compared to a modern networking stack including WiFi driver. The Doom renderer charm is in its overall simplicity. The AI is effective but not sophisticated.
madduci|9 days ago
__tnm|9 days ago
but 100kb you’re not gonna see :) this has WiFi, tls, etc. doom didn’t need those