I think the source code in the GitHub repo generates the ROM in the corresponding screenshots, but it seems quite barebones.
It feels very much like it’s cobbled together from the libdragon examples directory. Or, they use hardware acceleration for the 2D sprites, but then write fixed-width text to the frambuffer with software rendering.
Partially correct. The value is not the game interface right now. Its proof you can do actual inference on an LLM the surprise I am developing is a bit bigger than this, just have to get the llm outputs right first!
Delivered. please reconsider now. AI slop cannot build this without a human who has real risc cpu knowledge.
The Emulator ---------------------------------------------- https://bottube.ai/watch/shFVLBT0kHY
danbolt|9 days ago
It feels very much like it’s cobbled together from the libdragon examples directory. Or, they use hardware acceleration for the 2D sprites, but then write fixed-width text to the frambuffer with software rendering.
AutoJanitor|8 days ago
AutoJanitor|8 days ago
The real iron! it runs faster on real iron! ---------------------------------------------- https://bottube.ai/watch/7GL90ftLqvh
The Rom image ---------------------------------------------- https://github.com/sophiaeagent-beep/n64llm-legend-of-Elya/b...
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