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hashmap | 8 days ago
think of the latent space inside the model like a topological map, and when you give it a prompt, you're dropping a ball at a certain point above the ground, and gravity pulls it along the surface until it settles.
caveat though, thats nice per-token, but the signal gets messed up by picking a token from a distribution, so each token you're regenerating and re-distorting the signal. leaning on language that places that ball deep in a region that you want to be makes it less likely that those distortions will kick it out of the basin or valley you may want to end up in.
if the response you get is 1000 tokens long, the initial trajectory needed to survive 1000 probabilistic filters to get there.
or maybe none of that is right lol but thinking that it is has worked for me, which has been good enough
noduerme|8 days ago
The claw machine is also a sort-of-lie, of course. Its main appeal is that it offers the illusion of control. As a former designer and coder of online slot machines... totally spin off into pages on this analogy, about how that illusion gets you to keep pulling the lever... but the geographic rendition you gave is sort of priceless when you start making the comparison.
basch|8 days ago
hashmap|8 days ago
i think probably once you start seeing that the behavior falls right out of the geometry, you just start looking at stuff like that. still funny though.