The emphasis on single-player in the author's recommendations gells with me. I don't think it's a coincidence that SF6 has such an extensive campaign and is a huge success. By contrast 2XKO has none and is completely dead on arrival (though it has other problems as well). People need space to breath and learn before getting jumped on by somebody online, something to do when they're not feeling at 100%, a way to get more attached to the characters and world. RTS has this exact same issue as well: new titles release with just a PvP skirmish mode and die on release.SF6 was my first fighting game. Sitting in the lab and learning to do a 3 hit combo with a dragon punch motion correctly over and over was actually rewarding. I don't think it's necessary to remove motions from the genre. I definitely would have dropped the game if my only initial choices were lab and multiplayer though.
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