(no title)
x1f604
|
8 days ago
I feel like the issue is more that their pathing algorithm is very inefficient. Not sure why using multiple cores would solve the problem if the cause of the lag is that their pathing algorithm is cubic time or something
ddtaylor|8 days ago
Some of the pathfinding is precomputed, some cannot be as it involves other units and formations.
Most other RTS games work around this by either relaxing the constraints or implement some amount of parallelism.
Dunedan|7 days ago
qup|7 days ago