Show HN: In Browser, Serverless Quake 3 Arena
1 points| jwally | 6 days ago |quake.wolcott.cc
So I (lets be honest, Claude) compiled Quake 3 to WebAssembly. One link, no installs, no accounts. Click Host, share the 4-letter code, and you're fragging. Game traffic goes peer-to-peer over WebRTC, signaling is a single Lambda function. The whole thing costs about $1/day under heavy load.
Notes: There's probably a ton here that could be better, faster, cooler. Please fork and DIY if you're into this sort of thing :-) https://github.com/JWally/web-quaker
viraptor|6 days ago
And is this is any way better than https://github.com/inolen/quakejs ?
jwally|6 days ago
So the whole selling point of this approach is that after coordination with other browsers - the server is completely out of the picture. All telemetry is done peer-to-peer instead of coordinating with a central server for someone to maintain and pay for.
vunderba|6 days ago
https://openarena.live
jwally|6 days ago
That's really cool - thanks for sharing!