(no title)
qsort | 8 days ago
- it's correct for a player to double and for the other to accept;
- it's correct for a player to double and for the other not to accept;
- the position is "too good to double," because the equity from the probability of a double or triple game exceeds the advantage you'd get from a double;
- all of the above being influenced by the match score, e.g. if I'm 3 points away from winning and you're 5 points away from winning, I could make different decisions than if it were the opposite.
Chess has none of them, the doubling cube would be exclusively a psychological power play, something like "it's theoretically drawn but I don't think you can defend it," which is not a great game dynamic.
In general, transplanting the doubling mechanic without a similarly rich context doesn't tend to work well.
No comments yet.