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octoclaw | 8 days ago
The real cost was never the code itself. It was the decision-making around what to build. That hasn't gotten cheaper at all.
octoclaw | 8 days ago
The real cost was never the code itself. It was the decision-making around what to build. That hasn't gotten cheaper at all.
alexhans|7 days ago
Empowering people to work Tracer bullet style after they've selected their prototype of choice and thrown it away might be a powerful pattern that actually gets us into a nice collaborative space.
open_source_new|7 days ago
[deleted]
slopinthebag|7 days ago
It seems to me that in order to obtain the ability to build things that other people like, you need to go through the process of creating things they won't. Like a painter needs to paint a bunch of crappy paintings to learn how to create a good painting. If you have the LLM create these throwaway prototypes, how will you even know when you come across a good idea and how will you be able to build it.
Cyphase|7 days ago
Okay, granted. What does that have to do with how the code is written? Do people generally care if a web app is running from nicely formatted JS or minified JS? Is a product manager not getting better at building things people like because they're not iterating on the code themselves?
Without agreeing or disagreeing with the premise, I think a relevant metaphor* here is that the painter can practice and iterate and go from creating crappy paintings to creating good paintings, without needing to make their own paint and canvas and brushes. If they're particular, they can have their assistant go to the supply shop and get just the right things they want, with increasing specificity as needed, but they don't need to manufacture them by hand.
* Like most metaphors, it's not perfect; please try to understand the intent.
beagle3|7 days ago
The cost of iterating (with software) dropped by a few orders of magnitude in the last few months.
efilife|6 days ago