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bsjaux628 | 7 days ago
Also, the technical decisions are not just about saving a buck but getting the game shipped. If my game is about growing vegetables and I want to let the player drive to the state farm, but I don't want to spend time (and money) building my own physics engine for driving, I grab a solution off the shelve with their license and go back to the core of my game, this same thing is repeat for many other things like authentication, anti-cheat, networking, etc
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