(no title)
kgeist
|
7 days ago
Orcaman is a very straightforward implementation (just sharded RW locks and backing maps), but it limits the number of shards to a fixed 32. I wonder what the benchmarks would look like if the shard count were increased to 64, 128, etc.
puzpuzpuz-hn|7 days ago
nasretdinov|7 days ago