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Borealid | 5 days ago
How about if the two frames are 100% identical?
Does either of these situations differ substantially from what is being discussed, wherein the render pipeline can only produce a new render 45 times per second?
Borealid | 5 days ago
How about if the two frames are 100% identical?
Does either of these situations differ substantially from what is being discussed, wherein the render pipeline can only produce a new render 45 times per second?
close04|5 days ago
If I understand what you describe, this is generating a frame "in the past", an average between 2 frames you already generated, so not very useful? If you already have frames #1 and #2, you want to guess frame #3, not generate frame #1.5.
The higher the "real frame" rate, the smaller the differences from one to the next. This makes it easier to predict those differences, and "hide" a bad prediction. On the other hand if you have 10FPS you have to "guess" 100ms worth of changes to the frame which is a lot to guess or hide if the algorithm gets it wrong.
Borealid|5 days ago
In my opinion it is quite difficult to provide a definition of "fps" that somehow makes 45-fps-native-with-frame-doubling be counted as 90 but doesn't also make either of the ludicrous examples I presented be counted as 90.
Incipient|5 days ago
I've only seen videos, so from a somewhat unrealistic perspective, it seems like an acceptable compromise for low end hardware in particular.
Boosting 120hz to 240hz admittedly seems silly.
Borealid|5 days ago
It's pointing out the absurdity of calling "45fps plus 1-for-1 frame generation" as if it is in any sense "90fps". It's not, and you aren't hitting a 90Hz refresh rate target at any more with it than you were without it. In point of fact, it lowers real FPS because it consumes resources that would have otherwise been available for the render pipeline.
I wish reviewers in particular would stop saying e.g. "120fps with DLSS FG enabled" and instead call out the original render rate. It makes the discourse very confusing.
jasomill|4 days ago
At 100 Hz or less, I've yet to experience frame generation in any form that doesn't result in unacceptably floaty input relative to the same system with framegen disabled.