Exactly. Meta has successfully used this technology for years in their VR headsets. It's baffling that (to my knowledge) not a single normal FPS game has adopted the technology, even several years later.
I'm not sure how Reflex 2 works exactly, but it doesn't improve frame rate, only latency, unlike conventional VR reprojction, which improves both (or at least camera frame rate). So apparently it's not quite the same.
DemetriousJones|5 days ago
cubefox|5 days ago