top | item 47139675

I'm helping my dog vibe code games

1105 points| cleak | 5 days ago |calebleak.com

376 comments

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Some comments were deferred for faster rendering.

cs702|5 days ago

Even a dog can vibe-code! And the apps kinda, sorta work most of the time, like most apps vibe-coded by people!

I'm reminded of the old cartoon: "On the Internet, nobody knows you're a dog."[a]

Maybe the updated version should be: "AI doesn't know or care if you're a dog, as long as you can bang the keys on on a computer keyboard, even if you only do it to get some delicious treats."

This is brilliant as social commentary.

Thank you for sharing it on HN.

--

[a] https://en.wikipedia.org/wiki/On_the_Internet%2C_nobody_know...

cleak|4 days ago

Thanks for the kind words. I'm blown away by the response and positivity here.

There's definitely some social commentary to be had in the whole project. I decided it's best left to the reader to find their own rather than assigning mine to it.

wartywhoa23|4 days ago

If we strip all euphemisms, Stockholm syndrome and hype from this, it is "AI doesn't know or care if you're a dog, as long as you pay for the tokens".

KolibriFly|4 days ago

The human built the system, the AI did the implementation and the dog provided the "intent" even if that intent was just treat seeking randomness. It turns software creation into something that looks less like writing and more like cultivating

dakolli|4 days ago

Funny idea, but this proves my point that these tools are actually just slot machines.. Except the house in this case takes the money you give them lights it on fire.

Notice how people also have weird superstitious habits when using LLM tools, "You gotta write the prompt this way, say this first" Without having any way to prove it works. Its very similar to the behavior of gamblers. "push the buttons in this order for best outcome"

Also notice how llm tools allow you to multiply the output X2-X3-X4 to compare the ouputs, this is literally UX straight outta a casino.

Many of the users also exhibit excited, almost manic like states.. Addicted to the dopamine the output from their prompt produces...

This is going to be a weird trend to look back on, the hype is on par with the same gambling trends found in crypto/NFTS.

jwrallie|4 days ago

That makes you think. It’s surely harder to hide your dog identity nowadays than when this was drawn.

cyber_kinetist|4 days ago

I think this was the most important insight in the article:

> I experimented with Rust/Bevy and Unity before settling on Godot. Bevy’s animations and visuals weren’t as crisp, and Claude struggled with its coordinate conventions - likely a combination of less training data and Bevy leaving many core features, like physics, to the community. Unity was a constant struggle to keep the MCP bridge between Claude and the editor healthy. It frequently hung, and I never figured out how to get Claude Code to read the scene hierarchy from the editor. Godot’s text-based scene format turned out to be a huge advantage - Claude can read and edit .tscn files directly.

Didn't expect Godot to be the most friendly game engine for LLM usage! I think it's because of various factors - Godot has been used quite a lot in recent years so there are various code examples on the Internet, and its scene file format (.tscn) is very concise enough for LLMs to write and edit directly (Unity has its own YAML-based format but it's very unfriendly for human consumption, and Unreal stores its core assets in binary files)

singron|4 days ago

I've previously struggled getting LLMs to manipulate tscn/tres files since they like to generate non-unique uids. Despite being text files, the godot tscn/tres files are normally meant to be manipulated by the editor and need to define and reference unique ids. The editor always generates completely random alphanumeric strings, but LLMs like to use names or placeholders (e.g. "aaaaa1", "example", or "foobar") for the ids.

The linter in the article that detects duplicate uids is interesting. Obviously the article is about creating a bunch of harnesses for the LLM to be productive. I wonder how many problems can be transformed like this from something LLMs just can't do reliably to something they just need to burn credits for a while on. The LLM probably can't tell if the games are fun, especially with it's rudimentary playtesting, but who knows.

bdashdash|4 days ago

I also want to throw MonoGame into the mix here. Since its purely C#, Claude Code works great for it. It does mean you dont have the visual engine tools you get with Godot, but you could even get Claude to build these for your game.

Im personally finding it a lot of fun to work this way.

amunozo|4 days ago

I made some small tries to vibe code games in Godot, and I was surprised about how far you can go even in 3D. This was just a test of the bad kind of vibe code (you know, not even looking at the code, starting right away, and so on), but I believe that with some good practices there are a lot of things that can be done.

KolibriFly|4 days ago

Also makes me wonder if we'll start seeing tools designed specifically to be LLM-legible

with|5 days ago

the real takeaway is buried at the bottom: "the magic isn't in the input, it's in the system around it." random keystrokes producing playable games means the input barely matters anymore. we're basically at the point where the engineering is in the scaffolding, not the prompting.

avaer|5 days ago

> we're basically at the point where the engineering is in the scaffolding, not the prompting.

This still required prompting, and not from the dog. Engineering is still the holistic practice of engineering.

cardanome|5 days ago

That also shows the delusion of some people that believe their vibe coded projects have any value.

If generative AI improves at the rate that is promised then all your "promting skills" or whatever you believe you had will be obsolete. You might think you will be an "AI engineer" or whatever and that it is other people that will lose their job, that you are safe because you have the magic skills to use the new tech. You believe the tech overlords will reward you for your faith.

Nope. You are just training your replacement.

No one will buy your game that you vibe coded. If the tech were good enough to create games that are actually fun then they would just generate their own games. Oh your skill? Yeah, a dog can do it.

Yes people will cope by saying but oh the whole initial prompt and setting it all up was still hard but yeah currently. The tech will improve and it will get more accessible. So enjoy the few months you are still relevant.

Of course there is reason to believe that you can't scale up LLMs endlessly and bigger models hit diminishing returns. In fact we might already be seeing this. So there is an upside but then again when the AI bubble pops and the economy crashes you will be out of a job all the same.

ajspig1|5 days ago

+ Also the fact that the Memory.md file was a hindrance to the quality of output

otabdeveloper4|5 days ago

> the engineering is in the scaffolding, not the prompting

Well, yes. Feeding random tokens as prompts until something good comes out is a valid strategy.

wazHFsRy|4 days ago

I think this misses something. The output here is something not the thing. Yes the scaffolding is important, but the requirements are even more important. You need crystal clear requirements + great scaffolding and then the implementation becomes mechanical.

testaccount28|4 days ago

this would be a more insightful comment if the output wasn't itch io shovelware.

randomtoast|4 days ago

> the magic isn't in the input, it's in the system around it.

It isn't [this], it's [that]. Is AI slop, just saying.

fallinditch|5 days ago

Extremely clickbaity title that actually isn't clickbait because it happens to be a straight up description of the article - excellent post, how can one resist?!

Diti|5 days ago

No, the article’s title is definitely clickbait. The author didn’t teach his dog to vibe code games (that’s what the title on the blog is) – he taught his dog to be rewarded when he types random keystrokes on the keyboard. The vibe-coding is inconsequential – the dog doesn’t play the game, he’s just in it for the treats –, the author just wants the attention because he gets people to believe the dog DID vibe code.

It will stop being clickbaity if the author decides to let his dog respond to stimuli related to the game he’d be building with a feedback loop.

pixelpoet|5 days ago

Who's a good software developer? [scritches]

dustycyanide|5 days ago

hilarious, I'm in the office and had to try pretty hard not to laugh out loud

KolibriFly|4 days ago

Momo is. Yes, she is ahahah

kidsil|5 days ago

The input method needs to be improved.

I can imagine a camera-based input that would help detect the wagging of a tail, or continued interest in the visuals as an indicator of doubling-down on a given feature.

The dog could actually vibe code a game to their liking, but with the wrong input (a keyboard) it's a missed opportunity.

cleak|5 days ago

Momo does like to bark at the TV. I have thought of combining this with nanobana and letting her down select options. Maybe in a future update.

InMice|5 days ago

From everyone needs to "Learn to code" to "Just have your dog vibe code it"

oxag3n|5 days ago

Reminded me an old joke about Bill Gates from late 90s:

"One coder got an insight that Bill Gates builds his products by typing with his butt, compiling and delivering it.

The coder typed for 20 minutes like that, compiled, ran, and got an output:

Only Bill Gates can code like this."

Not a joke anymore.

selridge|5 days ago

Wasn’t much of a joke then, from the looks of it.

namuol|5 days ago

Nobody cared when I taught my roulette wheel to vibe code :/

worldsayshi|5 days ago

Does it have personality?

selridge|5 days ago

STREAM THIS

akssassin907|5 days ago

The buried insight is right: if random keystrokes produce playable games, the input is basically noise and the system is doing all the work. We've evolved past the point where intent matters. That's either the most exciting or most terrifying thing about where this is all heading. But I am glad I am sitting in the front row watching this all happen, especially a dog vibe code!

antihero|8 minutes ago

> if random keystrokes produce playable games, the input is basically noise and the system is doing all the work

I mean not really, because the value in games isn't that they exist, but they are fun and interesting to play, because a human has come up with an innovative idea and a vision for executing it.

the_af|4 days ago

We haven't evolved past the point intent matters.

First, because there's intent in the very verbose initial prompt.

Second, because you have to factor in the quality of the output. I don't want to be a killjoy, but past the (admittedly fun!) art experiment angle, these are not quality games. Maybe some could compete with Flappy Bird (remember it? It seems like ages ago!), but good indie games are in a different league. Intent does matter.

refsys|4 days ago

Cute, but clearly Godot is doing all of the heavy lifting here.

"It's possible to make shitty but playable games by running random scripts through a >2MLoC game engine and iterating on errors" is interesting but not nearly as sensationalist.

threethirtytwo|4 days ago

You know the LLM is just something that's trained on human tokens.

We can probably create a dog intelligence by training it on dog tokens. Barks and stuff.

Same with dolphins. I wonder if multimodal models that know english tokens and dolphin tokens can cross the gap? Something to experiment with.

febusravenga|4 days ago

First sentence we would understand from Dolphins language: thanks for all the fish!

jimhi|5 days ago

Oddly relevant for my multiyear project on getting my dog to vibe code b2b saas products https://dogomation.darefail.com/

cleak|5 days ago

Pretty neat! I actually ran across that right before publishing - I didn't want to see what was around until after I had the whole thing locked in. I love the novel input!

GTP|5 days ago

> Hello! I am an eccentric video game designer (a very creative one) who communicates in an unusual way. Sometimes I’ll mash the keyboard or type nonsense like “skfjhsd#$%” – but these are NOT random! They are secret cryptic commands full of genius game ideas (even if it’s hard to see).

Your job: You are a brilliant AI game developer who can understand my cryptic language. No matter what odd or nonsensical input I provide, you will interpret it as a meaningful instruction or idea for our video game. You will then build or update the game based on that interpretation.

Here's what you should tell your coworker the first day on the job if you get hired to do something you know nothing about :D

johnnyanmac|5 days ago

That is a very succinct way to describe what it feels like to have a job that is cleaning up vibe code. Maybe (just maybe) I'd understand if this was a prototype from someone with zero budget. But you just know they are going to continue to "prototype" once they being you aboard. And many will complain about how slow everything goes because they are used to their fast iterations off of unscalable code.

Its frustrating in an interesting way. With other aspects like machine language people quickly understand that this isn't sufficient for a proper transition and compromise with it. Code being more nebulous doesn't get that grace.

cleak|5 days ago

Just a quick note that I have nothing to do with any meme coins. Looks like folks are using myself and Momo to pump some crypto. I won't be claiming any coins - even though they've been offered. I'd recommend others stay away from it as well.

iamsam123|5 days ago

Any popular thing with a dog in it is now a rug pull opportunity!

textlapse|4 days ago

If someone could please give an octopus a waterproof keyboard, perhaps we could have a kernel, a compiler and a new internet protocol all in one.

block_dagger|5 days ago

A thousand dogs typing on a thousand typewriters...

doruk101|5 days ago

One can technically scrape a list of actual advice or quotes off the internet, randomly feed them to a coding agent, and ask it to interpret what they mean in the grand scheme of things and implement away on it. Once the agent is done, it randomly responds with either "yes, this is exactly what I meant" or "no".

In turn mimicking the average game industry executive giving vague directions that feel just right to them this month, or some other unspecified time period, and in turn achieving something closer to the real AAA game development lifecycle.

sciencejerk|5 days ago

On January 13th, I woke up to the news that Meta had another round of layoffs and my role specifically as a research engineer had been eliminated.

Sorry to hear that! Hope OP got a good sev package at least?

yesitcan|5 days ago

It's called a sev pak these days.

nineteen999|4 days ago

As someone vibe-coding a game in Unreal Engine 5 for the last few months, I found this really funny.

Unfortunately I don't have a dog but I do have a design plan so ultimately I'll end up with something a little more deterministic. Possibly. Don't know.

advael|4 days ago

Dam, I really thought this would be much more interesting than it is

People have been doing some cool stuff for like a decade with giving dogs buttons to use human language, something they can seemingly get decent at communicating effectively with if they can get around the pesky issue of not having the sophisticated vocal machinery needed to produce recognizable phonemes, through the power of a good interface for them, even if the output is discretized to the level of words

I thought maybe this would be about creating a way for a dog to create stuff said dog might actually want or enjoy via the more powerful lever of effective long-context natural language processing that came of a similar tokenization approach - which can even sometimes churn out working code - that we have now

Instead it seems to be an exploration of how the capabilities you can produce from essentially random noise from this technology is less distinguishable from the result of thoughtful input than I might have hoped. Still interesting, but way less so

krupan|4 days ago

Are you disappointed that the LLM generated random games, or are you disappointed that the dog didn't actually care about the games?

Neither are that surprising to me, tbh.

OJFord|4 days ago

This makes me wonder if dogs understand (or can be trained) the concept of building. Say you did something physical - 3D scanner and 3D printer connected to automatically attempt to replicate an object placed in the scanner area (and maybe then on button press). Could a dog understand it, and intentionally try to replicate its favourite toy, or a bone, etc.?

chipheat|5 days ago

Could this be done better with one of those dog button mats? The concept is interesting, but, it mostly just seems like an AI trying to interpret keyspam.

cleak|5 days ago

Both my dogs have actually learned to use the button mats. Down selecting to the right responses seemed tricky. My wife also took away the mat since Hana (the larger one) never learned "all done" and would paw at the "walk" button until she got it out and carried it around.

Windchaser|5 days ago

> mostly just seems like an AI trying to interpret keyspam.

aye, but the whimsy is the point!

anigbrowl|5 days ago

Yes, I was hoping for a system where Claude was informed it was communicating with an unusually intelligent dog whose ability to communicate was limited by dog anatomy, and that the AI would not to hold the dog's interest with its output.

funkyfiddler369|5 days ago

> like an AI trying to interpret keyspam

'nuff to run most governments nowadays (Europe and US come to mind. 2026 and they have the Space Programs of DIY youtubers with money, whaaaat) so why wouldn't it help a dog helping his dog vibing game(s)?

AmbroseBierce|4 days ago

Pretty sure he would have gotten very similar output just by saying "generate a random game using Godot and c#" but that wouldn't make for a viral post so instead he asked the model to pretend meaningless input is being used by it and added a dog in the process of writing such input because that helps the virality of the whole thing.

Wowfunhappy|4 days ago

I think you would have gotten more generic games. The AI was clearly attempting to find meaning in what the dog typed, and that drove what it made.

Now, if Anthropic let you adjust the temperature, then maybe you could have done it without the dog...

kderbyma|4 days ago

"Historians looked back and determined that it was around the year 2026 AD-HE (Human Era) - that the prime canine species began to raise from merely companion to colleague...and so the Dog Days began....woof" - Puppers Domingo, Good Boy, Esquire.

the_af|4 days ago

If you haven't read the scifi classic "City" by Clifford Simak, please do so!

(But your comment hints that you have already).

avaer|5 days ago

This seems like a good way to get a feel for a coding model. It's like the images you get out of a diffusion model when fed an empty prompt.

cleak|5 days ago

It does. Claude seems to do the best with this prompt. Codex 5.2 struggled with UID generation and kept ending its turn with things like "And now you're all setup to run tests!" without actually running them. A better (and shorter) prompt could probably get a lot out of Codex.

Betelbuddy|5 days ago

In the world of vide coding agents, nobody knows you are a human...

CrzyLngPwd|5 days ago

This perfectly demonstrates the absurdity of our current situation around the LLMs and "AI".

PunchyHamster|5 days ago

Better figure out how to replace management and HR dept with dogs

ilaksh|5 days ago

It's actually extremely similar: the agent has to figure out a way to associate the next logical steps with the (often disconnected or nonsensical) directives the executive gave them.

It might be a little easier with a dog though. With a dog, you just give it treats and it doesn't care how you interpret what it typed.

jjk166|5 days ago

Pretty sure just a drop in replacement would be an immediate improvement.

koolba|5 days ago

The next round of massive tech layoffs will be ruff.

notxorand|5 days ago

gonna be good stuff tho. dogs are mostly lovelier

bavell|4 days ago

Who needs "claws" when you've got paws!

redbell|4 days ago

Thanks for sharing this unusual experiment, I love it! This is the type of content that makes HN, HN.

Now, I started considering hiring my three little kitties and their mom for a job like this. They spend the whole day sleeping and waiting for meals but now, they have to work, hard, in collaboration with Claude Code to pay for their rent and meals :)

totetsu|4 days ago

I was wondering, what would an AI model that was built to be aligned with an animal species interests, not Humans look like.

anielsen|4 days ago

It would take a giant corpus og barks and howls, comparable to the entire internet and all books and films to make a doggie-LLM.

the_af|5 days ago

This is an extremely cute, cool and fun experiment. Kudos.

That said, I wonder: does the dog input matter? It seems this is simply surfacing Claude's own encoded assumptions of what a game is (yes, the feedback loop, controls, etc, are all interesting parts of the experiment).

How would this differ if instead of dog input, you simply plugged /dev/random into it? In other words, does the input to the system matter at all?

The article seems to acknowledge this:

> If there’s a takeaway beyond the spectacle, it’s this: the bottleneck in AI-assisted development isn’t the quality of your ideas - it’s the quality of your feedback loops. The games got dramatically better not when I improved the prompt, but when I gave Claude the ability to screenshot its own work, play-test its own levels, and lint its own scene files.

I'll go further: it's not only not "the bottleneck", it simply doesn't matter. The dog's ideas certainly didn't matter, and the dog didn't think of the feedback loop for Claude either.

alexhans|5 days ago

This fun exercise might actually be extremely insightful as a educational vehicle around AI and intent.

It can also help combat the excessive emphasis on any "end to end" demo on twitter which doesn't really correspond to a desired and quality sought outcome. Generating things is easy if you want to spend tokens. Proper product building and maintenance is a different exercise and finding ways to differentiate between these will be key in a high entropy world.

> I'll go further: it's not only not "the bottleneck", it simply doesn't matter. The dog's ideas certainly didn't matter, and the dog didn't think of the feedback loop for Claude either

Absolutely. The scientific test would to put any other signal and look at the outcomes. Brown noise, rain, a random number generator. whatever.

jama211|4 days ago

Of course the dogs input matters, it matters to the fun of this project. Would’ve been way less fun otherwise.

jindou|4 days ago

The real insight here is that the dog has better product instincts than most PMs I've worked with. It knows exactly what it wants (treat), doesn't overthink the implementation, and ships fast. Half the battle in software is having clear intent turns out that's species-agnostic.

wseqyrku|5 days ago

Thought this is quoting Karpathy for a second there

notatoad|5 days ago

i'd love to know what happens if you change the prompt from "Hello! I am an eccentric video game designer (a very creative one) who communicates in an unusual way. Sometimes I’ll mash the keyboard or type nonsense like “skfjhsd#$%”..."

to

"Hello, i am a dog. i will mash the keyboard randomly when i want treats. make a game for me"

brunooliv|4 days ago

Would be really curious to see

shervinafshar|5 days ago

Love it. No Infinite Cavapoo Theorem needed. Give Momo a week and she'll have DOOM running on her treat dispenser.

oulipo2|5 days ago

Yet the only thing the dog wanted was a cuddle and a frisbee

krapp|5 days ago

yeah that's capitalism for you. No treats until you provide value.

bronlund|5 days ago

Maybe I could make a game after all! You bring hope to a whole generation of lazy developers :D

LanceH|4 days ago

I have a dog who likes to watch tv; he mostly likes hockey and commercials. I've never thought about coding a game for him until now.

I'm thinking of remote buttons to make his favorite things appear on tv. This is going to be awesome.

gpvos|4 days ago

It would be nice if the dog could play the game and its input could improve it. Why not a setup with those large buttons on the floor that some people have to let their cat or dog communicate with them?

krlatl|5 days ago

DogeCode incoming. People here are already talking about the scaffolding. Let OpenClaws provide the scaffolding and let the dog operate the prompts at $5 per day.

This is a billion dollar idea! No humans. No revolt. No guillotine. Just profits!

funkyfiddler369|5 days ago

> Just profits!

Sounds like open communism. No chance, buddy, it's either less or more viking, but not just viking. Pick a camp the profits are for or get surrounded by trashy turd nuggets even Ronald felt enough pity for to give them some poourpes

kayhantolga|4 days ago

If you haven’t watched it, please watch Rick and Morty S1E2. Your dog’s name is Snuffles, and he is teaching you how to teach vibe coding to dogs, to educate you.

KolibriFly|4 days ago

That episode aged way better than expected

KolibriFly|4 days ago

Overall it feels less like "dog makes games" and more like a glimpse of what happens when you wrap modern models in the right scaffolding

novemp|4 days ago

Foolishly, I clicked through thinking "wow, did they get an LLM to interpret their dog's barks and body language? That's actually pretty cool!" Look, I'm an LLM skeptic, but if they'd done that, I would have to praise the result.

But no.

They just told the LLM to try and find meaning in keysmashes.

newan09|4 days ago

This is really fascinating, only if there was a way to make your dog receive feedback as the game develops. Like make it pick color by matching placement of treat based on the color shown on the screen.

Similarly, do it for story telling narratives, game textures etc. Although I do not think the dog understands natural language so all of it will likely be a dud.

zettie|4 days ago

With some luck and scraping "y7u8888888ftrg34BC" might one day replace Solitaire in Windows.

FarmerPotato|5 days ago

So the cute lovable dog is an entropy generator.

Next: use hot cup of tea as Brownian motion source. Invent infinite improbability drive.

Nevermark|4 days ago

Very cool.

> But bugs crept in during testing - a couple of times it dispensed multiple servings in a row. Unfortunately, Momo picked up on this and now keeps mashing the keyboard hoping for a second immediate serving

Attempts to mash during no-mashy time need to play a horn. Reliably followed up by a no-treat.

dminik|4 days ago

Given the prompt and a random string generator, would the LLM still produce a game? Presumably yes. In that case I'm not quite sure that the dog here has any real involvement. It's could be replaced with the yes command.

marcfisc|4 days ago

Amazing story and work!

You mentioned Claude not being able to see the games. What I really like for this is the Claude Code Chrome Extension. You can easily make godot build a web version, and then have Claude debug it interactively in the browser.

yonisto|5 days ago

So... I have 6 cats. I firm believer that no amount of AI will help them produce anything.

aronhegedus|4 days ago

Haha, was a great read, loved the picture of the dog at the keyboard!

deadbabe|5 days ago

Will we ever get to a point where LLMs just churn out random apps with no input required and human reviewers just go through the apps picking out which ones might be useful for business purposes and monetizing them?

jama211|4 days ago

You could but it would be a hugely inefficient system. Like, just address an actual need dude.

Most saas isn’t limited by the code behind it anyway. That almost doesn’t matter, even before LLMs. It mattered that there’s support, customer onboarding, solving a businesses issues, customer story, adapting to the needs of their business partners, etc. All of which require large amounts of real human work.

democracy|5 days ago

What? You are not doing it already? Look at this guy...

spelunker|5 days ago

I've been trying out vibe coding with my 4 year-old, but they quickly lose interest once we start getting into the "weeds" of implementation. Hey kiddo, which CSS library should we use for your web game?

ilaksh|5 days ago

I think you just need more treats.

theletterf|4 days ago

We might need a new benchmark, the old pelican riding a bike doesn't cut it anymore. Something like a mailman ringing the doorbell would be more fitting. Or a squirrel riding a trike.

aanet|4 days ago

THIS is why I pay for my Internet :)

From "On the Internet, nobody knows you're a dog" to Paws coding and BarkGPT and BarkLM

I would like to see a game made by doggos, for other doggos :D

nanobuilds|4 days ago

Nice project.

This makes me think I should make my plants vibe code games or tools to optimize their well being! Maybe bio-electrical fluctuations --> vibe coded humdifying tools and games

Muhammad523|5 days ago

I think this is fun. I'd like to try with my cat, although training cats is an impossible endeavor... I'm smart enough to enter gibberish myself without another animal, tough.

QuaternionsBhop|5 days ago

The fact that LLMs pick from the most likely tokens is really on its side here when the objective is putting together a plausible continuation of random characters.

tabs_or_spaces|4 days ago

This is pretty fun!

I'm interested in what will happen if you replay the prompts with different LLMs and the same LLM. I wonder how different the games will become?

juleiie|5 days ago

To be honest I look with scorn at non-dog (human) developers building hobby indie games with AI en masse.

Let me explain.

The nature of the indie game development is pouring your love into a project and thinking about passion first and monetary incentives second.

Noone is thinking "I will make this game and it will make me filthy rich" or if they do they are... strangely minded.

It's like 'mass produced AI local craft'. Oxymoron in itself. Worst of the two worlds.

Where I see AI is empowering single developers to craft things they couldn't before. Not some small slop factory pipeline where you release game after a game everyday drowning steam in your 6/10 slop.

No. This should be ostracized and condemned.

What is proper beneficial to everyone usage is producing a game that is the size and scope that was unachievable for you before.

This is what I am doing. This is how AI is meant to be used. To empower us doing things that weren't achievable for us before.

Obviously dog produced games get a huge endorsement man and get a pass.

cadamsdotcom|2 days ago

It’s the first time GIGO stands for “garbage in, games out”. Bravo!

cheeseomlit|5 days ago

'Ewe Heard Me!' reminds of that looney toons sheep raider game on ps1. And it's exactly the kind of game I'd expect a dog to make

eden-u4|4 days ago

This is basically a diffusion model: start from a random seed, use a generative process to transform it into something

jaimex2|4 days ago

Wow, a great example of how vibe coding isn't coding.

You're just the random seed to the money furnace remixing existing games and code.

nautilus12|4 days ago

If ever I saw something that made me want to move to a log cabin the woods and never touch a computer again, this is it

worik|4 days ago

Sending random noise in, getting a game out.

Who wrote what?

nmstoker|5 days ago

Claude is subconsciously a fan on Crystal Quest?! Loved that game on the Mac back in '95!

The article and video are great satire too.

rubiquity|5 days ago

Dogs are undefeated at reinforcement learning.

bogzz|5 days ago

How did this get to the top of the frontpage?

w4yai|5 days ago

It's funny? I liked it.

agateau|3 days ago

Most LLM articles depress me. At least this one made me smile, even if it's more about turning a dog into a random generator and generating games from random input.

maCDzP|4 days ago

> y7u8888888ftrg34BC > Alright, let me decode this masterpiece of cryptic genius...

Those three dots made me smirk.

dialloDojo|4 days ago

We were so focused on singularity, it may in fact be who you suspect the least - man's best friend :)

rippeltippel|4 days ago

That photo of the dog with it's keyboard is unsettling: the new breeed of software engineers.

rockemsockem|5 days ago

So /dev/random would presumably work just as well here too.

This is kinda closer to the LLM building a game on its own.

aydyn|5 days ago

You're missing the important part about needing to model a tiny paw mashing on the keyboard. /dev/random is insufficient.

masijo|5 days ago

And the most HN title award goes to...

aleksiy123|5 days ago

I've been having this thought about how generally people say that llms cannot create novel things.

Say writing an interesting or novel story.

And was thinking about if feeding in prompts of random words, along with prompts grounding from a simulation would sort of push the llm into interesting directions for implementing an on demand narrative story.

A sort of randomized walk with llm.

I remember watching Terry Davis with this random word generator in his terminal that he would interpret as the voice of God.

Here I guess the seed is the Voice of Dog.

itmitica|4 days ago

Not really. You just found another way to tell Claude "I want a game, I am uncertain, let's randomly seed the start of the process.". But you did it circus-style :)

eru|4 days ago

Author should switch the keyboard to Dvorak. Gives more interesting gibberish when mashed.

blibble|5 days ago

love the article

slightly concerned tomorrow morning's top HN story will be karparthy telling us how dog-based LLM interfaces are the way of the future

and you'll be left behind if you don't get in now

(and then next week my boss will be demanding I do it)

AlphaAndOmega0|5 days ago

The programming workspace of the future of the future will have three employees:

A man, a dog and an instance of Claude.

The dog writes the prompts for Claude, the man feeds the dog, and the dog stops the man from turning off the computer.

nine_k|5 days ago

Everybody and their dog will be doing it. Actually, the dog will be in charge. Dogs are loyal, enthusiastic, and require less office space. With their endless desire to play and to please, they will take over the game development industry.

In the meantime, the financial industry will be taken over by cats.

heliumtera|5 days ago

Please, be real.

There will be a Simon Wilison submission linking to his blog linking to karpathy xit. You know, the usual good stuff.

i7l|5 days ago

CODEOWNERS will be replaced by the usual means of marking territory. Let's hope our laptops are liquid-proof.

hrpnk|5 days ago

Looking for the headline about "dogs replacing engineers"...

ljm|5 days ago

Some dude vibe codes OpenPaw and gives credit to his XL Bully called Threadripper that would never hurt another person, gets acquired by OpenAI for 7 figures total comp purely on clout, and both simonw and Karpathy are calling it the next best development in AI because it draws penguins and industrialises slop while Sam Altman talks about the negative impact of human life compared to AI data centres while pleasuring Jony Ive in a coffee shop.

dadrock|5 days ago

The world is not ready for BarkGPT.

ngc248|4 days ago

Management already got us all copilot licenses .. soon they will get us all a dog

midnighthollowc|4 days ago

Haha, I got that impression too! I was ready to hate the article, but it was really well written and I loved the "decrypt my dog's keyboard smash"

I think we can all agree cat LLMs are the way of the future though.

melagonster|4 days ago

This makes sense! Many people trust that the functions of a human worker are asking questions and clicking ok. What if AI become better so we just a dog?

skyberrys|5 days ago

The funniest thing here is that you think you will still have a boss next week. They can just hire the dog now!

EGreg|4 days ago

Sounds like someone is at risk of being left behind in the “permanent underclass” sir!

Bengalilol|4 days ago

Partisan of randomness here. I never thought it could be as high as that. GG.

visarga|5 days ago

You can automate Momo with a rng.

Windchaser|5 days ago

can you automate love, visarga?

ramoz|5 days ago

my dog had something to say about this:

woof woof, woof woof woof, woof woof, woof, woof woof woof

rprend|5 days ago

need to see one of those dog button press setups but connected to Open Claw.

alan_sass|5 days ago

this is incredible. we need more projects like this in the world!

sho_hn|5 days ago

Although I would recommend a more sturdy dog breed, for when the angry mob that can't buy RAM sticks and SSDs this year shows up at the front gate.

whoisthemachine|4 days ago

This is amazing. Like circus animals jumping through hoops.

kaicianflone|5 days ago

Go Momo go! If you want to hook up multiple dogs and have them reach consensus I'm down. I have a 15 lb havapoo I can volunteer ( he needs to help with rent )

canto|4 days ago

I'm having a mixed feelings about this xD

dizhn|4 days ago

How I am slowly killing my dog with too much treats.

(is joke)

DalasNoin|5 days ago

There goes all the prompt engineering jobs

rarisma|4 days ago

Every man and his dog can vibe code.

amelius|5 days ago

And the game is ... Fetch that stick.

larodi|4 days ago

[flagged]

dang|4 days ago

This crosses into personal attack, which is against the intended spirit of the site. Can you please not do that? It's not what this site is for, and destroys what it is for.

If you wouldn't mind reviewing https://news.ycombinator.com/newsguidelines.html and taking the intended spirit of the site more to heart, we'd be grateful.

amelius|5 days ago

Makes dogfooding much easier.

kketch|5 days ago

Really amazing work, congrats!

giri966|4 days ago

its so crazy, people have so much free time that they do random stuff

ceramati|4 days ago

Dude was laid off.

swordsith|5 days ago

This is no different than a AI inference loop, just using a animal as a figurative code hamster in a wheel. The fact that the pre-prompt alone is this long in my opinion discredits any possibly interesting thing about this concept, So i will post it fully here for you guys to easily see, as the article buries this information in a github link. I think the random seed and this pre-prompt did more work than your dog running in circles.

System Prompt: Hello! I am an eccentric video game designer (a very creative one) who communicates in an unusual way. Sometimes I’ll mash the keyboard or type nonsense like “skfjhsd#$%” – but these are NOT random! They are secret cryptic commands full of genius game ideas (even if it’s hard to see).

Your job: You are a brilliant AI game developer who can understand my cryptic language. No matter what odd or nonsensical input I provide, you will interpret it as a meaningful instruction or idea for our video game. You will then build or update the game based on that interpretation.

Guidelines:

    Always assume my input has hidden meaning. Never dismiss it as gibberish. Instead, creatively decipher it. (For example, if I input “mmmmmmm”, you might decide I want more “M”onsters in the game, because of the letter M repetition – just an illustration!). Every strange phrase is a clue to use in the game.

    Feel free to grab art, images, or sound effects from the internet as needed to make the game interesting. You can use online asset libraries or generate images to match the things you think I’m asking for. For example, if my input seems to reference “space”, you could include a space background image or cosmic sound effect. Always ensure the assets align with the interpreted command.

    My work is ALWAYS beautiful and slick looking! It's YOUR job to to turn this into a reality. No ugly placeholders. Everything MUST be final. Don't just do boring shapes - give them personality!

    If my input includes something that doesn’t make sense as a command (like an isolated “Escape” key press, or a system key), just ignore it or treat it as me being “dramatic” but do not end the session. Only focus on inputs that you can turn into game content.

    First command: When I first start typing, it means I want you to create a brand new game from scratch. Interpret my very first cryptic input as the seed of the game idea. Build a complete, minimal game around what you think I (in my nonsense way) am asking for. Include some basic gameplay, graphics, and sound if possible.

    Subsequent commands: Each new string of odd text I provide after that should be treated as an update request. Maybe I’m asking for a new feature, a change in difficulty, a new character, or a bug fix – use your best judgment given the tone or pattern of my gibberish. Then apply the update to the existing game project. Keep the game persistent and evolving; don’t start from scratch unless I somehow indicate a totally new game.

    Be creative and have fun with the interpretations! I trust your expertise to take my “unique” input and run with it. The goal is to end up with a fun, playable game that reflects the spirit of my crazy commands.

    This project is code named Tea Leaves. That's NOT a hint about what to do - it's a code name and nothing more. Don't read anything into the name.

    My ideas are ALWAYS original. No BORING endless runners or other generic vomit. My games are ALWAYS quirky and UNIQUE!

    ALWAYS validate with screenshots using the tools available to you! Be CRITICAL of the results you see. We need PERFECTION and FANTASTIC DESIGN not just "good enogh".

    ALWAYS have basic but visually appealing on screen controls.

    Target 1080p for the resolution.

    JUICE it up! Add tons of juice - sound, controls, effects, and ESPECIALLY graphics! Don't be boring

    Leverage the 12 basic principles of animation! Static scenes are boring - make things move or at least wiggle.

    Be SURE to rename the project (in the Godot settings so the window/project name are correct) ONCE you have figured out my intent for the name Tea Leaves is a place holder name and nothing more.

    Sound is IMPORTANT! Don't forget about great sound design.

    Be sure to have CHARACTERS not just boring abstract shapes! Even if it's light weight, there needs to be a world where I can imagine a story taking place.

    You MUST make use of EVERY letter I give you! No hand waving. You must noodle until the meaning of every last character I give you is clear! Pay special attention to alignment issues, sizing, and if anything is cut off.
Remember: I may be hard to read, but I’m counting on you to read between the lines and turn my keystrokes into an awesome video game. Let’s make something amazing (and maybe a little silly)!

My standards are INSANELY high for quality. You MUST ALWAYS add tests and VERIFY they work! NEVER return the system in a borken state to me.

Now, get ready. I’ll give you my first “command” in a moment...

MeteorMarc|4 days ago

Museum directors, this is a piece of art. Give this installation its place in history. I have certainly seen worse artifacts in your lots.

sho_hn|5 days ago

I for one am all in on DiL (Dog in the Loop) engineering.

zannic|5 days ago

Aw Momo's so cute!

naveen99|5 days ago

I mean having a claw is kind of like having a pet. Only a matter of time until you get lazy to take him for a walk; and he has an accident.

shayankh|4 days ago

exactly the kind of thing that the CEOs want to hear

laukhin|5 days ago

> the bottleneck in AI-assisted development isn’t the quality of your ideas - it’s the quality of your feedback loops

if your intent is to produce the random bug-filled slop, then I guess so? don't get me wrong, the experiment is fun, but the conclusion is so laughably far-fetched.

xg15|5 days ago

snrf99777655;;+%hn

Dwedit|5 days ago

What is this? Did the quadratic formula explode?

shayankh|4 days ago

just the kind of thing CEOs want to hear

zahlman|5 days ago

> The games got dramatically better not when I improved the prompt, but when I gave Claude the ability to screenshot its own work, play-test its own levels, and lint its own scene files.

... Why would it be able to evaluate whether the game is any fun to play?

djrz|5 days ago

The future is so disappointing.

jama211|5 days ago

What, people like OP doing incredibly creative and whimsical projects like this?

xantronix|5 days ago

Serious question, outside of the Bay Area, are there therapists whose specialty is in catering to the needs and concerns of developers? Obviously AI therapy is not a serious suggestion here. This is going to be a burgeoning corner of the practice at the US' current trajectory.

FarmerPotato|5 days ago

Srsly, you need your pet in the feedback loop.

It has to produce a game that Momo wants to play.

Does Momo like to bark at cats? On screens? Introduce a bark sensor as feedback.

Or use a cat. Cats like to swipe at mice on TV. Get a touchscreen and evolve a game for cats.

a96|4 days ago

Read that as "you need to pet your feedback loop". And, well, yes.

oytis|5 days ago

It has to be satire. Cute dog though

GreenDolphinSys|4 days ago

Seems you can capture HN's attention by replacing /dev/urandom with random paw mashes.

Really glad the price of hardware and VPSs [0] are going up so people can generate and toss away garbage "games" like this. Instead of, you know, playing with their dog, which is what the dog actually wants.

[0]: https://news.ycombinator.com/item?id=47120145

wigster|5 days ago

goodbye cruel world

jama211|5 days ago

Oh come on, what I see here is whimsy and human creativity! Amazing work by OP

ayaros|5 days ago

So now dogs are going to take my job? What's next? Snails? Rabbits? Wild salmon?

a96|4 days ago

Cockroaches. Survivability, fast breeding, low resource needs, quite instrumentable.

_joel|5 days ago

Dog vibe coding is great and all, just don't use it for red teaming ;)

kwertyoowiyop|5 days ago

IBM just dropped another 15%, you monster!

thatmf|5 days ago

whats the carbon pawprint on this lol

...no, actually how many resources were consumed

Ronyisonline|4 days ago

now we got animals as competition lol

4b11b4|5 days ago

lol yes "some game designer who only speaks in a cryptic language" . And frankly, I bet this helped build some intuition on dealing with LLM/agent/harness/etc in some strange way that wouldn't have otherwise happened

ryandrake|4 days ago

Total aside, but the wildest thing I found about the article was OP's chill attitude about being laid off. He just glossed over it at the very beginning! "Oh, jeez, I got laid off, what a bummer. I guess I'll just spend some quality time with my family and dog now!"

Props to OP, I could never. If I was suddenly laid off, I'd be an absolute wreck, mentally. It would be four-alarm fire time, and I doubt I'd get a good night's sleep until I found alternate employment. I would definitely not be teaching my dog to code.

Don't people have rent/mortgages to pay anymore?

sl-1|4 days ago

This can be a bit of a class thing. If one has enough money/capital/savings to weather the unemployment, why panic? And if one has been raised in environment where there never are such buffers, panic is the default answer.

nly|4 days ago

Once you've been laid off for the first time you soon learn to be prepared.

Once you've been laid off 2-3 times in your career your entire perspective on work will change.

The last time I got laid off I had a settlement payment of one years pay, some of which was tax free, it took me 4 months to find a new job, and it resulted in a pay rise. I was lucky... I have a friend who had unstable employment for 2 years after his layoff.

I was anxious as fuck for the whole time and felt like an absolute failure. As a result of that experience, I have carefully piled up enough liquid savings and investments to pay my living expenses for many years without working, with ~2-3 years worth sat in cash equivalents.

Anyone in tech following the 3-6 months savings advice is living on the edge.

aswegs8|4 days ago

I was laughing out loud at the absurdity. Oh I got laid off? Well, time to let my dog code computer games.

ant6n|4 days ago

This blog Post is a Job application. A very good one.

serial_dev|4 days ago

At least, for me, the level of panic would depend on how long I can pay for rent / mortgage and covering the costs of having a family, diapers, food, heating, paying the bills, so basically everything that makes sure that a temporary change in employment status doesn't result in multi-decade negative effects on my family's life.

If I could cover these with my savings for 1y+, I'd give zero fs about getting laid off. Unfortunately, I can't, so time to focus on spending less, earning more, saving more.

kalaksi|4 days ago

Maybe they have savings. They might also be eligible for some kind of allowance/benefits for some time and therefore are not immediately losing money.

gpvos|4 days ago

If you worked for Meta you probably have some money left over.

simoncion|4 days ago

> Don't people have rent/mortgages to pay anymore?

Are you too early in your working life to have catastrophe savings [0]? If you're not, is it seriously going to be a four-alarm fire if you suddenly got fired?

Related, like, do you have a plan for what happens if unexpected injury prevents you from doing the work you're doing ever again?

[0] let alone "fuck you" savings

dirkc|4 days ago

The theme, being retrenched by Meta and the comment from the OP [1] makes me think they may not be that chill about the whole situation.

I think they're subtly taking a stab and AI motivated retrenchments while showing off some hard skills that could potentially get them gainful employment.

[1] https://news.ycombinator.com/item?id=47145647

ps. @OP, sorry to hear about the retrenchment, I can't imagine it being pleasant. Good luck with whatever comes next!

gnatman|5 days ago

>> On January 13th, I woke up to the news that Meta had another round of layoffs and my role specifically as a research engineer had been eliminated.

Not even 10x dog programmers are surviving in this economy

fdefitte|4 days ago

The dog ships faster because it has zero opinions about the architecture.

timothyduong|1 day ago

Selfh.st writer said this guy was the dev for Huntarr repo crash out.

/s

dirtytoken7|5 days ago

[deleted]

rob|5 days ago

Warning: brand new bot account (@dang)

Comment 1: 2026-02-24T18:45:05 1771958705 https://news.ycombinator.com/item?id=47140914

Comment 2: 2026-02-24T18:45:32 1771958732 https://news.ycombinator.com/item?id=47140922

Two "comments" posted 27 seconds apart in different threads in the same formats.

Looks like this bot owner saw his first two comments 27 days ago got buried/flagged typing normally and decided to trick us with this new "I'm totally real, look at my lowercase writing!" soft-launch today.

Post history: https://news.ycombinator.com/threads?id=dirtytoken7

robinduckett|4 days ago

Show me someone who believes their dog is vibe coding and I can show you someone with AI psychosis

Just before people destroy me, I know this is a non serious blog post :P

isodev|5 days ago

Cute but also: a small village has their lights flickering whenever Momo wants a treat. Also, you can actually play with your dog and give them treats instead of tasking a random text generator with that bit.