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formerly_proven | 5 days ago
There's this article from Unreal on the topic: https://www.unrealengine.com/en-US/tech-blog/game-engines-an...
If you read their proposed solutions, it's quite clear they only have patchy workarounds, and the inability to actually pre-compile the needed PSOs and avoid shader and traversal stutter is architectural. It should be noted that these engines are also stuttering on console, but it's not as noticeable since performance is generally much lower anyway.
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