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david3289 | 6 days ago
It reminds me a bit of OpenAI Five — not just because it played a complex game, but because the real value wasn’t “AI plays Dota,” it was observing how coordination, strategy formation, and adaptation emerged under competitive pressure. A controlled RTS environment like this feels like a lightweight, reproducible version of that idea.
What I especially like here is that it lowers the barrier for experimentation. If researchers and hobbyists can plug different models into the same competitive sandbox, we might start seeing meaningful AI-vs-AI evaluations beyond static leaderboards. Competitive dynamics often expose weaknesses much faster than isolated benchmarks do.
Curious whether you’re planning to support self-play training loops or if the focus is primarily on inference-time agents?
degenerate|6 days ago
You can watch the matche videos from training runs: https://www.youtube.com/@Sscaitournament/videos
I don't think BWAPI has ever integrated modern AI models, but I haven't followed its progress in several years.
__cayenne__|6 days ago
dmos62|6 days ago
Note, this project doesn't have that best I can tell? Its two static AI scripts having a go. LLMs generate the scripts and they are aware of past "results", but I'm not sure what that means.
__cayenne__|5 days ago
drakinosh|5 days ago