top | item 47159953

(no title)

daurentius523 | 5 days ago

You are forgetting about elephant in the room - if every bug require rebuild of downstream then it is not only question of constraint it is also question of SSD cycles - you are effectively destroying someone drive faster. And btrfs actually worsens this problem - because instead of one Copy on Write of library you now have 2n copies of library within 2 copies of different apps. Now (reverting/ΓΈ) update will cost you even more writes. It is just waste for no apparent reason - less memory, less disk space.

"compression is insanely effective" - And what about energy? compression will increase CPU use. It will also make everything slower - slower than just plain deduplication. Also, your reason for using worse for user tech is: the user can mitigate in other ways? This strikes me as the same logic as "we don't need to optimize our program/game, users will just buy better hardware" or just plain throwing cost to user - this is not valid solution just downplaying of the argument.

discuss

order

staticassertion|1 day ago

I basically think that's all much ado about nothing.