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torginus | 3 days ago
3D AI models are usually made by a grab bag of techniques, for example you use diffusion to output color and depth maps from multiple angles, then you try to put the results into a voxel grid with 3D reconstruction techniques, after which you run an algorithm like Marching Cubes to get a crappy mesh, and then you do decimate the mesh via some algorithm.
So yeah, the outputted model is built out nothing like a 3D artist would have, might look okay, but you won't find any structure in the output.
I don't think it's worth using them as anything in an artist pipleline except maybe as reference for retopo.
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