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zokier | 3 days ago

Shouldn't raymarched sdfs be perfect for this? Simple primitive based geometry (spheres, cylinders) with no textures. I'm just wondering because the rendering from speck/modernspeck seems kinda splotchy, and that should be avoidable?

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vlad_angelov|3 days ago

It should be avoidable even with the current approach based on impostors. The splotchy look seems related to how the AO is computed.