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Snakes.run: rendering 100M pixels a second over SSH

21 points| modernerd | 3 days ago |eieio.games

1 comment

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anitil|3 days ago

The level of engineering and problem solving needed for such a charming game just brightens my day. I remember the post about ssh keystroke obfuscation as well, and I really enjoy how limiting yourself to smaller systems forces you to solve problems that people don't usually see.