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w10-1 | 3 days ago
Physical making is hard: you run up against the limits of plastic or the difficulty of cnc planning for various materials, as well as the limited value for small projects: people rarely make entire projects, instead making parts. So there is an upper bound for the utility of making. (btw, anyone have a laser welder or steel-capable CNC's they're tired of?)
Software making is what you make it, subject to the laws of complexity, and as valuable as its integration (computers, robotics). These in theory are limiting, but in practice there are effectively an infinite supply of valuable projects when the cost of production reduces. Deployments will be limited by access to customers, which is not a problem when people make software for themselves.
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