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ProfessorLayton | 4 days ago

Somehow, with 12GB of RAM, I can't get my iPhone 17 Pro to keep more than a few safari tabs open without having them refresh when I come back from an app or two, and it makes me want to throw my phone across the train (Where the internet often cuts out!).

A lot of software has been squandering the massive hardware gains that have been made. I hope this changes when it becomes a lot harder to throw hardware at the problem.

I also wonder what this means for smartphone-esque devices like the Switch 2. If this goes on long enough I won't be surprised if they release a 'lite' model with less RAM/Storage and bifurcate their console capabilities, worse than what they did with 3DS > 2DS .

discuss

order

intrasight|4 days ago

It's really nuts how much RAM and CPU have been squandered. In, 1990, I worked on a networked graphical browser for nuclear plants. Sun workstations had 32 mb memory. We had a requirement that the infographic screens paint in less that 2 seconds. Was a challenge but doable. Crazy thing is that computers have 1000x the memory and like 10,000x the CPU and it would still be a challenge to paints screens in 2 seconds.

mikestorrent|4 days ago

Yes, the web was a mistake; as a distributed document reading platform it's a decent first attempt, but as an application platform it is miserable. I'm working on a colleague's vibe-coded app right now and it's just piles and piles of code to do something fairly simple; long builds and hundreds of dependencies... most of which are because HTML is shitty, doesn't have the GUI controls that people need built in, and all of it has to be worked around as a patch after the fact. Even doing something as simple as a sortable-and-filterable table requires thousands of lines of JS when it should've just been a few extra attributes on an HTML6 <table> by now.

Back in the day with PHP things were much more understandable, it's somehow gotten objectively worse. And now, most desktop apps are their own contained browser. Somehow worse than Windows 98 .hta apps, too; where at least the system browser served a local app up, now we have ten copies of Electron running, bringing my relatively new Macbook to a crawl. Everything sucks and is way less fun than it used to be.

We have many, many examples of GUI toolkits that are extremely fast and lightweight. Isn't it time to throw the browser away, stop abusing HTML to make applications, and design something fit for purpose?

HerbManic|4 days ago

When I use my work PC under Win 11, I endlessly notic all the lag on basically everything. Click and email in outlook at it takes 3 seconds to draw in... thats a good 12 billion cycles on a single core to do that. Multiply that by hundreds/thousands of events across all events on the system and I wonder how many trillions of cycles are wasted on bloat everyday.

My 17 year old core 2 duo should not feel faster on a lean linux distro than modern hardware and yet it does. Wild to see and somewhat depressing.

I see old videos (Computer chronicles a good example) of what could be done on a 486 for instance. While you can see the difference in overall experience, it isnt that extreme of a difference, the 486 being released 37 years ago...

turnoffimagesss|3 days ago

I turn off images and it is way faster. If you couple that with local DNS overwrites, it is even faster. The tech is there on desktop at least.

pphysch|4 days ago

Resources have certainly been squandered, but there are also a lot of apples vs. oranges comparisons that overlook advances in UX/DX and security.

Rohansi|4 days ago

> Crazy thing is that computers have 1000x the memory and like 10,000x the CPU and it would still be a challenge to paints screens in 2 seconds.

It's not though, is it? Even browsers are capable of painting most pages at over 60 FPS. It's all the other crappy code making everything janky.

brendyn|4 days ago

I was trying to upload a 300mb video via the local police's web interface, a very important matter. I had to set my phone screen to stay on for 30 minutes and then leave the web browser open without touching it. Disabling all power saving measures makes not difference. This was the only way I could get it to finish uploading. I'm on a pixel 8 pro with grapheneos. Same thing in both Firefox and vanadium. I don't think it runs out of ram, the system is just too trigger happy. The battery still doesn't last all day anyway.

14|4 days ago

My iPhone 8 just stopped working 2 months back (phone works but the microphone used in phone calls no longer works) so by chance my good friend gave me his pixel 8 that was only a couple few months old. It got a pink line down the screen that comes and goes which if you press in one spot can usually make it go away but he is a business owner and he can't risk the screen going from line to not working for a day as a missed communication could cost him thousands. So he said here take it and he got a new one. Seems like this pink line is common and a defect in some screens.

Anyways I wanted to say I also have a pixel 8 but with stock OS and my battery typically lasts a full day with average usage. My iPhone 8 previously even with a replacement battery was lucky if it lasted more then 5 hours. I had to charge that thing multiple times a day.

bigstrat2003|4 days ago

> A lot of software has been squandering the massive hardware gains that have been made. I hope this changes when it becomes a lot harder to throw hardware at the problem.

Considering how many people are so averse to programming that they use LLMs to generate code for them? Not very likely IMO. I would like to see it happen, but people seem allergic to actually trying to be good at the craft these days.

JKCalhoun|4 days ago

I am more worried about memory and cycles being squandered by the underlying libraries on the device itself. Not a lot you can do to optimize those.

(I'm looking at you, Liquid Glass. I would love to get back to a vintage, "flat" UI. I'll allow for anti-aliasing, Porter-Duff compositing, but that's where I draw the line.)

londons_explore|4 days ago

I think we aren't far from AI being able to solve this sort of problem too.

Imagine you are Apple and can just set an LLM loose on the codebase for a weekend with the task to reduce RAM usage of every component by 50%...

canthonytucci|4 days ago

I feel like my 3GS was way better about resuming where I left off than any fancy new iPhone I’ve had in the past few years.

Big name apps like Facebook, YouTube, Apple Music, Apple Podcasts seem totally disinterred in preserving my place.

YouTube being the worst where I often stack a bunch of videos in queue, pause to do something else for a while and when I return to the app the queue has been purged.

mort96|4 days ago

YouTube will literally resume back to exactly where I was, then seemingly noticing that I switched back to it, go ahead and close the video I was watching. With all sorts of animations too, it's not just a case of having showed a cached screenshot. YouTube seems to intentionally forget where in a video I was, often after having been paused in the background for only a minute or two.

Why??

stephen_g|4 days ago

I feel like that's definitely a choice for Facebook at least - there's no technical reason the app couldn't remember at least the post you were looking at. I think they literally don't care if you were halfway through reading something when you flicked out of the app and go back in - refreshing the page and showing you all new stuff is probably measurably "better for 'engagement'" by whatever silly metrics they use.

al_borland|4 days ago

I find myself saving a ton of stuff to my Watch Later list, because I can’t trust the Back button when using YouTube. This issue exists on the phone, web, and AppleTV. YouTube just likes to randomly refresh everything. It’s the most annoying “feature”.

Fr0styMatt88|4 days ago

Youtube/Google just make these shitty small annoying decisions just to make the iOS experience that little bit more annoying than it has to be.

Case in point — Youtube background play doesn’t pause when Siri makes an announcement, so if you’re listening to something you get two voices over each other.

I gave it the benefit of the doubt and figure it must be some kind of iOS thing, until I was listening to Audible one day and it paused automatically. So it’s just a google thing, not a third-party apps thing.

i have the same issue with the Youtube queue — this is something that could easily be persisted, but they just choose not to.

bakugo|4 days ago

I feel like this might be intentional to a certain degree, at least on YouTube or Facebook.

If you switched off the app while looking at a certain post or watching a certain video, that's a negative engagement indicator, so the app wants to throw you back into the algorithmic feed to show you something new instead.

canthonytucci|4 days ago

Too slow to edit. But also now playing just seems to go away after a while. Why isn’t this written to some nonvolatile place and just preserved? It feels like it must be on purpose but I wonder what the purpose is.

kalleboo|4 days ago

Even system apps like Photos have completely given up on state restore. I'm deep in an album comparing a photo to something on the web? Sorry, Safari needs all that RAM, Photos all is kicked out, and Photos can't possibly remember you were inside an album (despite, you know, all the APIs Apple specifically has to manage this [0]). They USED to care about these things and made it seamless enough that you weren't supposed to know that the the app was killed in the background, but they just don't seem to care anymore

[0] https://developer.apple.com/documentation/SwiftUI/restoring-...

christophilus|4 days ago

Brave is a very good YouTube app. You can download videos for offline viewing, build a local playlist of said videos, and bypass ads all in one go.

skhr0680|4 days ago

Now is bad too, but my recollection is that the iPhone 3G-era task killer was EXTREMELY aggressive and required "tricks" to keep your state in the one app you could run

nntwozz|4 days ago

On a tangent how about those sweet app updates with patch notes reading bug fixes every week or so from the likes of Xiaomi and Anker weighing in at 600-700mb.

It's all gone to $hit, efficiency is gone it's just slop on top of more slop.

thewebguyd|4 days ago

iOS I think has really aggressive background task killing, and it also drives me insane. I know they do it for battery life but I'm about ready to switch to Android, and would have a long time ago if I that didn't also mean replacing my watch, headphones, etc.

Is it too much to ask for me to manage my own background processes on my phone? I don't want the OS arbitrarily deciding what to pause & kill. If it actually does OOM, give me a dialog like macOS and ask me what to kill. Then again, if a phone is going OOM with 12GB of RAM there's a serious optimization problem going on with mobile apps.

toast0|4 days ago

> iOS I think has really aggressive background task killing, and it also drives me insane. I know they do it for battery life but I'm about ready to switch to Android, and would have a long time ago if I that didn't also mean replacing my watch, headphones, etc.

Android does all sorts of wacky stuff with background tasks too... Although I don't feel like my 6 GB Android is low memory, so maybe there's something there, but I also don't run a lot of apps, and I regularly close Firefox tabs. Android apps do mostly seem well prepared for background shenanigans, cause they happen all the time. There's the AOSP/Google Play background app controls, but also most of the OEMs do some stuff, and sometimes it's very hard to get stuff you want to run in the background to stay running.

I dunno about watches, but Airpods work fine with Android, as long as you disconnect them from FindMy cause there's no way to make them not think they're lost (he says authoritatively, hoping to be corrected).

kyralis|4 days ago

iOS doesn't have aggressive background task killing except for memory pressure. It suspends apps for battery life; it only kills them under memory constraints. If you don't want apps dying and tabs closing, use apps that use less memory. iOS does not have swap out of a desire to avoid unnecessary NAND wear (and to avoid the performance impact), so it must more aggressively kill things.

estimator7292|4 days ago

I recently started learning how to do iOS apps for work and the short answer is: you don't.

Apple seemingly wants all apps to be static jpegs that never need to connect to any data local or remote, and never do any processing. If you want to do something in the background so that your user can multitask, too damn bad.

You can run in the background, for a non-deterministic amount of time. If you do that, iOS nags your user to make it stop. If you access radios, iOS nags your user to disable it.

It's honestly insane. I don't know why or how anyone develops for this platform.

Not to mention the fact that you have to spend $5k minimum just to put hello world on the screen. I can't believe that apple gets away with forcing you to buy a goddamn Mac to complile a program.

jama211|4 days ago

Very specific complaint that has nothing to do with the amount of ram you have, that’s a software choice in iOS. Kinda a tangent for a top comment.

expedition32|4 days ago

I had a China phone with amazing specs but it KEPT KILLING EVERYTHING.

Hardware is pretty useless if the software that drives it is useless. I don't know it probably works better in China all I know is that I went back to good old Samsung.

giancarlostoro|4 days ago

I really dont understand that at all. Web Pages are mostly static, you would think the iPhone would cache websites reasonably well.

I remember on Android I dont recall the app name specifically, but it would let me download any website for offline browsing or something, would use it when I knew I might have no internet like a cruise.

Heck there used to be an iOS client for HN that was defunct after some time, but it would let you cache comments and articles for offline reading.

deaddodo|4 days ago

It's the js that does it, because so many webpages are terribly optimized to integrate aggressive ad waterfalls into them. Or have persistent SPA framework's doing continually scope checks.

That being said, there's no reason the Safari context shouldn't be able to suspend the JS and simply resume when the context is brought back to the foregrown. It's already sandboxed, just stop scheduling JS execution for that sandbox.

ibejoeb|4 days ago

Obviously it depends on what you're consuming, but popular sites are rarely static web pages.

Safari suspends backgrounded tabs. I think that's what we're observing here rather than strictly memory pressure.

LtWorf|4 days ago

Web pages that make sense are mostly static. But these days articles need to load each paragraph dynamically, so in order to save 3kb in case you wouldn't finish the article you need to download 5mb of js to do that, plus a bunch of extra handshakes.

mschuster91|4 days ago

> and it makes me want to throw my phone across the train (Where the internet often cuts out!).

Spotted the German lol

The general problem is that many people don't bother testing their apps outside of their office wifi with low latency, low jitter, low packet loss and high bandwidth. Something like persisting the state when the OOM/battery-save killer comes knocking onto some cloud endpoint? Perfectly fine on wifi... but on a mobile connection that might just be EDGE, cut entirely because the user is just getting a phone call and the carrier does not do VoLTE, or be of an absurd latency? Whoops. Process killer knocks a -9 and that's it, state be gone.

Side note: Anyone know of a way to prevent the iPhone hotspot from disassociating with a MacBook when the phone loses network connectivity? It's darn annoying, I counted having to reconnect twenty times on a train ride less than an hour.

dude250711|4 days ago

Android Firefox with ad blockers - life changing.

rationalist|4 days ago

Mine (Android Firefox) does it when I have a YouTube video paused and do something else for a bit. Whenever I stop watching a video, I have to screenshot it so I know the timestamp to try to get back to later :-/

App battery usage is unrestricted, so it's not that.

alex_duf|4 days ago

In fairness, back in 2017 I bought a OnePlus 5T with 12G of RAM.

That's almost a decade ago.

Phones RAM progression has stagnated for a LONG time, during that time I doubt that webpages have become lighter, so yeah I'm not surprised by what you are saying.

shafiemoji|4 days ago

I am on my $110 android device from 2022 (4GB RAM), and I have never faced the browsing related issues that you mentioned. My phone came with stock android 11 ROM with no bloats, so that might've helped too I guess.

bandrami|4 days ago

> I hope this changes when it becomes a lot harder to throw hardware at the problem

Maybe, but I have terrible news for you about how much easier it just became to throw software at a problem

dangus|4 days ago

Removing docking functionality could possibly reduce RAM usage by never enabling 4K screen output. This would be similar to the switch lite.

Although, for a $450 device that doesn’t need to make much of a profit on its own, I also don’t think they’re heavy on memory in the first place (12GB). You can buy top quality Chinese Android handhelds with more RAM and better Qualcomm processors than the Switch 2 for about the same price, and those companies are making $0 in software royalties (e.g., AYN Thor Max is $450 with a 16GB/1TB configuration).

jsheard|4 days ago

> Removing docking functionality could possibly reduce RAM usage by never enabling 4K screen output. This would be similar to the switch lite.

Every version of the Switch 1 had 4GB of RAM, they didn't cut that on the Lite. Going back and patching every game to ensure it ran on less RAM it was originally designed for would have been a nightmare.

> (e.g., AYN Thor Max is $450 with a 16GB/1TB configuration).

AYN just announced that the Thor will get a price increase soon for obvious reasons.

https://www.reddit.com/r/SBCGaming/comments/1rf5gxq/to_thor_...

dawnerd|4 days ago

It’s not just mobile safari, safari on desktop does the same thing even with lots of memory available. Whatever they’re doing to limit a tabs resources needs to go, it’s so frustrating.

gib444|4 days ago

I wonder if that's "App Nap"? Because there is a toggle in the Debug menu under Miscellanous Flags -> Disable App Nap on Safari Desktop

Enable debug with:

$ defaults write com.apple.Safari IncludeInternalDebugMenu -bool YES

tzs|4 days ago

That tab refreshing thing really bugs me with fan fiction. If I think I might want to reread a story someday I'll download it, because if you read fan fiction you learn that many authors come back and fiddle with their earlier stories, sometimes even replacing the entire old story with chapter 1 of a complete rewrite. Even in the rare case that they actually do eventually finish the rewrite it is often not as good as the original.

AO3 HTML downloads have the story in one long HTML file. When reading that on iPad that stupid refresh can move you to the top which is pretty damned annoying.

For that very particular situation I do have a workaround, but it involved adding some JavaScript to the download HTML. If anyone else is reading downloaded AO3 HTML and would like this I've put it on pastebin.com. Get saveplace.js [1] and ao3book.css [2] and add this at the end of the head of your AO3 download:

  <script type="text/javascript" src="saveplace.js"></script>
  <link rel="StyleSheet" href="ao3book.css" type="text/css"/>
Saveplace does two things.

First, to address the tab refresh problem, whenever you change your position in the story it waits until you've stopped at a new position for a bit and then records the new position in parameters on the URL. After a refresh happens it looks for those parameters and restores the last saved position.

Second, to make the story easier to read it hides all but the first chapter, adds buttons to move forward and back by chapter, and adds a dropdown to select chapters. It also adds a button to switch between night and day mode. The day/night mode setting is saved in local storage.

Feel free to use this in anything of your own. The chapter navigation stuff is tied to AO3's HTML, but that would be easy to delete leaving just the position saving/restoring. This is in the public domain in places where it is possible to put things in the public domain. If one of us is somewhere that isn't possible you can use it under the MIT No Attribution license (MIT-0).

[1] https://pastebin.com/viTajxy3

[2] https://pastebin.com/v6AF8cmj

nehal3m|4 days ago

Calibre can convert HTML to ePub, which you can then use reader apps for. Those are much better at remembering your place.

eviks|4 days ago

Oh, indeed, that's premium brand experience right there for you: all the basic stuff is broken, would you like to more apple services to go?

jt2190|4 days ago

Settings > Apps > Safari > Reading List: Automatically Save Offline

“Save webpages to read later in Safari on iPhone” https://support.apple.com/guide/iphone/save-pages-to-a-readi...

deaddodo|4 days ago

You're just adding a step that doesn't fix the primary issue (you can already manually save any page you want without adding it your reading list). Someone should be able to go to their translate app, then their photo galley, and back to Safari without it needing to refresh the context.

layer8|4 days ago

That doesn’t save the current dynamic state of the page. It’s at most useful for static content, but even on a Wikipedia page you’ll lose your current state of expanded/collapsed sections and hence your reading position.

dyauspitr|4 days ago

I know this article is about RAM but I truly hate how little storage the iPhone ships with their phones. I guess everyone is using iCloud but I refuse to store my personal data on the cloud. I’m constantly down to 2-3 GB on my phone. I have just 128 GB of storage that’s not upgradable. What a shame.

mrweasel|4 days ago

My in-laws have probably discarded at least five or six Apple devices on that account. Typically they get used devices, with a good number of years of updates remaining, but the updates are pointless when iOS grabs 50% for it self and the actual update, resulting in a device that you may not be able to update even if you uninstalled everything.

The devices themselves are fast enough to run everything, you just can't update and eventually apps stop being available to the old iOS version they run.

asdff|4 days ago

Tin foil hat theory is icloud subscriptions is why image capture hasn't been updated in years and still crashes with big transfers. Not that I'd expect them messing with it at this point would generate a more useful tool.

mikepurvis|4 days ago

Wasn't the 2DS just a 3DS minus the lenticular screen, and especially minus the front-facing camera that did face tracking to improve the quality of the 3D?

My understanding was that market research showed a lot of users were turning off the 3D stuff anyway, so it seemed reasonable to offer a model at lower cost without the associated hardware.

jsheard|4 days ago

> My understanding was that market research showed a lot of users were turning off the 3D stuff anyway

It was also because young children weren't supposed to use the 3D screen due to fears of it affecting vision development. You could always lock it out via parental controls on the original, but still that was cited as a reason for adding the 2DS to the lineup.

https://www.ign.com/articles/2013/08/28/nintendo-announces-2...

> Fils-Aime said. “And so with the Nintendo 3DS, we were clear to parents that, ‘hey, we recommend that your children be seven and older to utilize this device.’ So clearly that creates an opportunity for five-year-olds, six-year-olds, that first-time handheld gaming consumer."

keeda|4 days ago

This is why I miss Windows Phone. My $35 Lumia with 512 MB of RAM was infinitely smoother and faster than the 2GB Samsung Galaxy flagship phone I had, and of comparable fluidity to the so-much-more-expensive iPhones with 2GB RAM.

dizhn|3 days ago

Chinese retro handheld companies started to quietly remove specific information about RAM speed etc. You can even get different hardware per batch.

arvinsim|4 days ago

I feel its because of iOS aggressive RAM saving feature rather than the lack of RAM.

I know this because I still get some of my web pages refreshed even if the browser is literally the only app that is running.

pjmlp|4 days ago

That is what happens when people learn to code and very little value is given to algorithms and data structures, regardless of the programming language.

That and using SPAs for static sites.

TheRoque|4 days ago

IOS or safari issue then, I also have 12GB ram on my S25+, with 25 open tabs, and I quickly did a test, there was non that were un-loaded that I had to reload

It happened a lot on my previous phone with only 4GB ram though

Waterluvian|4 days ago

It’s more likely related to choices involving making the battery last long.

bsoles|4 days ago

Back in the day, I was running AutoCAD on a 386 PC. Now, a single Firefox tab consumes 500MB of memory. That is progress for us.

mosura|4 days ago

Memory uses power, this is a major factor in why aggressively stopping things helps.

There is a strong argument modern mobile goes too far for this.

goalieca|4 days ago

With dram, you have to refresh every cell within a periodic interval. Usually this is handled in hardware. It would be a crazy optimization if unused pages weren’t refreshed. There would have to be a decent amount of circuitry to decide that.

Gigachad|4 days ago

I can't imagine the iphone is entirely powering down memory. Otherwise just unallocating memory won't change the power consumption.

mort96|4 days ago

This is an argument for having less memory on a hardware level. But once the DRAM is there, it uses power, whether or not it stores useful data or useless data.

There's a reason why we say unused RAM is wasted RAM.

kyralis|4 days ago

This is nonsense, at least on iOS. Apps get killed due to total system memory usage, not for power -- they only get suspended to save power.

duskdozer|4 days ago

RAM not filled with cached video ads and tracking scripts is wasted RAM!

asdff|4 days ago

The fact that the current iphone is how much more performant than a 3gs and we are doing what exactly different with it? Still scrolling instagram, text, whatsapp, maps, shitty mobile web, literally nothing has changed about how we use these devices. Nothing. These things should be like camels and have the battery last for weeks by this point. The hell is all that power even going toward? These phones are like Hummers. Just wasteful.

h4kunamata|4 days ago

That is an Apple problem and keep in mind that iPhone doesn't do multi-task, the fact that you are having problems with 12GB is not surprised to me.

I have to use a Macbook M4 at work with 24GB, I have an AMD Lenovo Ryzen7 with 32GB running Linux Mint Cinnamon. It is infuriating how slow this Macbook is, even to shut it down is slow asf.

macOS is not different than Windows, I cannot wait for COB to get back to my Linux laptop.

rescbr|4 days ago

I have a personal 16 GB M4 Macbook Air and my wife’s work computer is a 24 GB M4 Macbook Pro. My laptop runs circles around her work’s.

Companies install so many invasive shit in the name of security theater and employee control that there is lots of waste going on.

varispeed|4 days ago

24GB is not enough, it will keep swapping, compressing etc. I had such device at work. 32GB is a night and day difference. That said my workflows are such that I need at least 128GB now...

biophysboy|4 days ago

Am I too much of an idealist to hope that AI leads to less buggy software? On the one hand, it should reduce the time of development; on the other hand, I'm worried devs will just let the agents run free w/o proper design specs.

goalieca|4 days ago

The message with AI from execs is that you have to go fast (rush!). Quality of work drops when you rush. You forget things, don’t dwell on decisions and consequences, just go-fast-and-break-things.

fzeroracer|4 days ago

Considering how many companies that have adopted AI led to disastrous bugs and larger security holes?

I wouldn't call it an idealist position as much as a fools one. Companies don't give a shit about software security or sustainable software as long as they can ship faster and pump stocks higher.

tkzed49|4 days ago

The average LLM writes cleaner, better-factored code than the average engineer at my company. However, I worry about the volume of code leading to system-scale issues. Prior to LLMs, the social contract was that a human needs to understand changes and the system as a whole.

With that contract being eroded, I think the sloppiness of testing, validation, and even architecture in many organizations is going to be exposed.

KeplerBoy|4 days ago

It might actually turn out like that. A lot of bloat came from efforts to minimize developer time. Instead of truly native apps a lot of stuff these days is some react shaped tower of abstractions with little regard for hardware constraints.

That trend might reverse if porting to a best practice native App becomes trivial.

bigstrat2003|4 days ago

Considering that AI still can't even reliably get basic programming tasks correct, it doesn't seem very likely that turning it loose will improve software quality.

babypuncher|4 days ago

I honestly think the memory shortage kills the possibility of a Switch 2 Lite.

Nintendo can't realistically take memory budget away from developers after the fact. The 2DS cut the 3D feature from the 3DS, but all games were required to be playable in 2D from day 1, so no existing games broke on the cost-reduced 2DS.

arccy|4 days ago

but think of all your battery life gains