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Insanity | 2 days ago
For myself it started with Jedi Knight, and then eventually mods on the Source engine (CS:S / HL2). To me it’s a good way to get people excited about the possibilities of programming at a fairly young age.
Insanity | 2 days ago
For myself it started with Jedi Knight, and then eventually mods on the Source engine (CS:S / HL2). To me it’s a good way to get people excited about the possibilities of programming at a fairly young age.
orbital-decay|1 day ago
It all comes down to two things, player interest and the range of expertise/amount of work and coordination required for your mod to fit the base game. For example STALKER SoC has a lot more story mods than, say, Skyrim, because SoC is pretty janky: it has few animations and voiceovers are reserved to key plot moments, so it doesn't take much to match the quality.
snowram|2 days ago
tsimionescu|2 days ago
post-it|2 days ago
bethekidyouwant|2 days ago
thrance|2 days ago
And same. Me personally, I learned Java to mod Minecraft. That's how I got into programming. Overall, I'd say modding is still in pretty good shape.
thadt|2 days ago
gww|2 days ago