(no title)
the_af | 2 days ago
That's a bit shortsighted. There have been cries of software becoming needlessly bloated and inefficient since computers have existed (Wirth, of course, but countless others too). Do you visit any gamer communities? They are constantly blaming careless waste of resources and lack of optimization in games for many AAA games performing badly in even state of the art hardware, or constantly requiring you to upgrade your gaming rig.
I don't think the only scenario is boring CRUD or line of business software, where indeed performance often doesn't matter, and most of it can now be written by an AI.
sarchertech|2 days ago
Just one example I've seen time and again. You take an application that if optimized could run on a single server (maybe 2 if you absolutely have to have zero downtime deployments), but because no one cares about performance it runs on 10 or more. You now have a complexity avalanche that rapidly blows up. Then you need more hierarchy to handle the additional organizational complexity etc...
Then people start breaking out pieces of the app so they can scale them separately and before long you're looking at 200 engineers to do a job that certainly doesn't need that many people.
I realize I'm ignoring a whole lot of other issues that result in this kind of complexity, but lack of performance contributes to this a lot more than people want to admit.
the_af|2 days ago
I find it intriguing seeing this new batch of dev-types completely giving up on the matter. The conversation of machine vs developer efficiency is not new, but completely giving up on any sane use of resources is something relatively new, I think. Especially coming from some in the HN crowd. Maybe these are new people, so I can chalk it up to generational turnover?