top | item 47183696

(no title)

HarHarVeryFunny | 2 days ago

This article is about Go, but I wonder how many C/C++ developers realize that you've always had the ability to allocate on the stack using alloca() rather than malloc().

Of course use cases are limited (variable length buffers/strings, etc) since the lifetime of anything on the stack has to match the lifetime of the stack frame (i.e the calling function), but it's super fast since it's just bumping up the stack pointer.

discuss

order

spacechild1|2 days ago

alloca() is super useful, but it's also quite dangerous because you can easily overflow the stack.

The obvious issue is that you can't know how much space is left on the stack, so you basically have to guess and pick an arbitrary "safe" size limit. This gets even more tricky when functions may be called recursively.

The more subtle issue is that the stack memory returned by alloca() has function scope and therefore you must never call it directly in a loop.

I use alloca() on a regular basis, but I have to say there are safer and better alternatives, depending on the particular use case: arena/frame allocators, threadlocal pseudo-stacks, static vectors, small vector optimizations, etc.

12_throw_away|2 days ago

> The obvious issue is that you can't know how much space is left on the stack [...]

Oh, huh. I've never actually tried it, but I always assumed it would be possible to calculate this, at least for a given OS / arch. You just need 3 quantities, right? `remaining_stack_space = $stack_address - $rsp - $system_stack_size`.

But I guess there's no API for a program to get its own stack address unless it has access to `/proc/$pid/maps` or similar?

norir|2 days ago

If you have well defined boundaries, you can move the stack to an arbitrarily large chunk of memory before the recursive call and restore it to the system stack upon completion.

cyberax|2 days ago

> alloca() is super useful, but it's also quite dangerous because you can easily overflow the stack.

This is not a problem for Go, because it has resizable stacks.

anematode|2 days ago

If you're not doing recursion, I prefer using an appropriately sized thread_local buffer in this scenario. Saves you the allocation and does the bookkeeping of having one per thread

rwmj|2 days ago

Most C compilers let you use variable length arrays on the stack. However they're problematic and mature code bases usually disable this (-Werror -Wvla) because if the size is derived from user input then it's exploitable.

stackghost|2 days ago

alloca()'s availability and correctness/bugginess is platform dependent, so it probably sees only niche usage since it's not portable. Furthermore, even its man page discourages its use in the general case:

>The alloca() function is machine- and compiler-dependent. Because it allocates from the stack, it's faster than malloc(3) and free(3). In certain cases, it can also simplify memory deallocation in applications that use longjmp(3) or siglongjmp(3). Otherwise, its use is discouraged.

Furthermore:

>The alloca() function returns a pointer to the beginning of the allocated space. If the allocation causes stack overflow, program behavior is undefined.

https://man7.org/linux/man-pages/man3/alloca.3.html

dzdt|2 days ago

For purely historical reasons the C/C++ stack is "small" with exactly how small being outside of programmer control. So you have to avoid using the stack even if it would be the better solution. Otherwise you risk your program crashing/failing with stack overflow errors.

csjh|2 days ago

What do you mean outside of programmer control? What's stopping you from setting the stack size in the linker flags?

ozgrakkurt|2 days ago

This is more of a patch/hack solution as far as I can understand.

You can just as well pass a heap allocated buffer + size around and allocate by incrementing/decrementing size.

Or even better use something like zig's FixedSizeAllocator.

Correct me if I am wrong please

HarHarVeryFunny|2 days ago

I wouldn't call it a hack, but it's not a general alternative for memory allocated on the heap since the lifetime is tied to that of the allocating function.

I think what you're referring to is an arena allocator where you allocate a big chunk of memory from the heap, then sequentially sub-allocate from that, then eventually free the entire heap chunk (arena) in one go. Arena allocators are therefore also special use case since they are for when all the sub-allocations have the same (but arbitrary) lifetime, or at least you're willing to defer deallocation of everything to the same time.

So, heap, arena and stack allocation all serve different purposes, although you can just use heap for everything if memory allocation isn't a performance issue for your program, which nowadays is typically the case.

Back in the day when memory was scarce and computers were much slower, another common technique was to keep a reuse "free list" of allocated items of a given type/size, which was faster than heap allocate and free/coalesce, and avoided the heap fragmentation of random malloc/frees.

up2isomorphism|2 days ago

It is a good thing many people do not know it. Since if you need this to squeeze that little performance window, you’d better know what you are doing.

lstodd|2 days ago

It becames super slow when you bump that pointer into a page that's missing from the TLB.

HarHarVeryFunny|2 days ago

A TLB miss could happen when executing the next statement in your program. It's not something you have a lot of control over, and doesn't change the fact that allocating from the stack (when an option) is going to be faster than allocating from the heap.