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andrewmcwatters | 2 days ago
I've seen smaller developers experimenting with this, but haven't heard of larger orgs doing it, possibly because UGC took the place of modders as well, and I come from an older world where what developers of my time 20 years ago would have had their hands on was an actual SDK that wasn't a part of a long microtransaction pipeline.
In my org's case, where we built an entire game engine off Lua, and previously had done Lua integration in the Source Engine, I would have loved to have had sandboxing from the start rather than trying to think about security after the fact.
To the article's point: even if you were to sandboxing today in those environments, I suspect you'd be faster than some of the fastest embedded scripting languages because they're just that slow.
dividuum|1 day ago