I have nothing to say about Quadratic Programming, so you tell me.
What I can say is that every reference I've found to Bill Gosper's algorithm describes the data structure as an immutable quadtree with canonicalized nodes, id est, there is extensive structure sharing in a Game of Life quadtree. That in turn facilitates heavy memoization.
a4isms|9 hours ago
What I can say is that every reference I've found to Bill Gosper's algorithm describes the data structure as an immutable quadtree with canonicalized nodes, id est, there is extensive structure sharing in a Game of Life quadtree. That in turn facilitates heavy memoization.
The wikipedia entry for Quad Trees mentions Hashlife explicitly: https://en.wikipedia.org/wiki/Quadtree