top | item 47200220

(no title)

svilen_dobrev | 1 day ago

some hand-wavy thoughts..

> it has them (preconceptions), it's just that you don't know what they are.

further in this direction... the "thing" might evolve into some cyclic (or not) system. a bit like that LIFE game, emerging a tv-tennis-like ping-ponging, or whatever. How would you know there is such thing? just stats/counts do not tell. (Which pulls another freaky question - how would u notice a different intelligence/world-order/culture/resemblance-of?)

maybe feature: some stop-gap animation over world-map in time? Then, some pattern analysis over that.. History of the world, part one..

btw check these "interactive simulations", maybe some ideas about "loading" the agents with preconceptions :)

https://ncase.me/

discuss

order

urav|12 hours ago

thing you've caught onto something there, after running it for a while (maybe not long enough) it can feel cyclical.

I'll definitely add in the time-lapse, and some sort of a pattern detection over the agent positions/actions - shouldn't be too tough given the graph structure of the world.

for the ncase.me - super interesting way to visualise it - the polyworld example someone gave before also had a 'view' into their worlds. on the preconceptions, maybe running two parallel experiments and comparing the outputs might work best? thanks for the pointers - let me know if you've got any ideas on how to approach.