top | item 47201511

(no title)

lateforwork | 1 day ago

Designers tend to be less open to feedback than developers. That, I think, helps explain why flat UI persists even though it has shown usability drawbacks. It also helps explain why overall usability feels like it's declining ever year — for instance, macOS Tahoe seems noticeably worse in usability compared to macOS Sequoia. Does anyone think Apple is going to rush out a release that fixes the excessive rounding of window corners? Don't hold your breath.

discuss

order

cosmic_cheese|1 day ago

On the topic of flat design specifically, developers are likely just as culpable. Back when it was just starting to catch on, by my observation some of the quickest to adopt it were solo developers because it's way easier to build a passable looking app with flat UI since that doesn't require any design talent.

userbinator|23 hours ago

Once the windows become actually circles, or maybe some point along that path, they'll go back to square corners and congratulate themselves on how much better and innovative they are. It's just a stupid trend to keep rounding things more and more... I hope.

titzer|23 hours ago

It's all just rearranging deck chairs at this point.

I feel like UX designers don't realize that their job should have a natural tailing off as we discover and lock in the good ideas and discard the bad. Even if the ideas aren't that great, users can at least get good at however it does work, if it stays constant. Instead, we just get more dice rolls, eyecandy, and frustration.

I for one hate the power dynamic that OS and website designers have over me. They can just sneak into my house and rearrange my furniture on a whim. Even if it sucks, I would adapt to it if it stayed constant! Instead I both hate it and can't learn it, because everything is different and keeps changing when I least expect it.

At this point my brain has given into learned helplessness and won't retain much of anything at all, but it's next-level figured out that it's useless.

Designers seem to have a bad track record, and it's getting worse.

Sorry, designers.

josephg|14 hours ago

Part of the problem is that each generation of designers want to leave their mark on the product - often by undoing the work of the last generation of designers. They're not entirely wrong. Design has fashions, like clothes. I enjoy that the industrial design of laptops and phones changes every few years. But good UX isn't good because its fashionable. Good UX doesn't go out of date. They've gotta learn to stop fixing it when its not broken.

Eg, MacOS's new system preferences panel is worse than the old one. And its stupid putting the windows start menu in the middle of the screen, where you can't as easily click it with the mouse.

Paddyz|20 hours ago

[deleted]

maxloh|22 hours ago

I think you might be confusing flat design with UI density. While they emerged as trends during a similar period, they are distinct concepts. You can have small flat elements or large skeuomorphic ones.

delecti|23 hours ago

I don't think openness to feedback is the main metric, but rather ability to objectively measure outcomes. It's just harder to objectively measure usability than the presence or absence of a bug or performance problem.