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usernamed7 | 1 day ago

this is pretty cool! what I do for my project (3d voxel web page platform) is treat the scene as a document and push updates to the server when things change. this works well for distribution and simplicity, but does mean multi-player is "difficult". using spacetime to manage and track that info and have threejs render would be cool and enable a lot of things.

I may explore spacetimedb as a project sometime, although i am reluctant to be tied into a platform that my project cannot work without, that i cannot host myself, that can change their pricing/limits/terms of at any time and for which there is no alternative.

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strosz|37 minutes ago

You can host one instance yourself and that instance can handle thousands of ccu if your server is coded efficiently and if your server is fast probably even more. They hve a rolling open source scheme so their releases becomes open source after some time (already source available). Wish as well it was free, but understandable they need some defence against Amazon etc. SpacetimeDB has worked very well in my game so far.