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Show HN: I built a browser-based 3D editor since I didn't want to learn Blender

7 points| whothatcodeguy | 9 hours ago |app.topomaker.com

process demo - https://i.redd.it/fbhlwsq1gcmg1.gif render demo - https://i.redd.it/smddwtryhcmg1.gif

I love making creative software. I spent a few years making pixel art software but recently have gotten into 3d animation and 2d animation and really wanted a way to realize crazy ideas.

Blockbench didn't feel quite right, spline is super well made but felt catered too much to just idle website animations, and I really didn't want to fall down a master class in Blender just to make some silly stuff. While I'm definitely not discounting Blender's literal powerhouse functionality, I wanted something smaller, easier to adopt, and something directly inside the web ecosystem. So that when I want to make assets for silly games I won't have to jump through any hoops to make everything match up and render nicely. So, I made Topomaker (tentative name).

It's sporting your basic 3d modeling, coloring, and animation. It's currently supporting exports to mp4's and gifs for sharing, and then glb's and obj's for making games in threejs.

I literally just started it a couple weeks ago so there are probably tons of bugs, so maybe not for anything serious, but feel free to play around with it and let me know what you think!

3 comments

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Vibeguy900|8 hours ago

That is pretty slick cause blender is overwhelming to even look at with all of the button and options. Your project is nice and simplistic.

whothatcodeguy|8 hours ago

That was exactly the idea. I've tried so many times to learn Blender but its an enormous program. I think I just wanted a way to get my hands dirty with some quick wins.

enmerk4r|4 hours ago

Now the important question is: do you delete the default cube, or must you always keep it? :)