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mauflows | 16 hours ago
I only recently bought an iPad for the first time this year after realizing this was feasible. I’ve always preferred digital music workflows, but hated dealing with a laptop and DAW. iOS supports AUv3 plugins and cross app audio, so it’s pretty much a full DAW experience (I use loopy pro). The form factor forces AUv3 devs to design smarter interfaces.
Plus, I dislike using the iPad for literally anything else, so I’m less likely to get distracted :)
snypher|14 hours ago
Can you expand on this, as im having a hard time comprehending. At the least, a laptop is a tablet with a built in stand :). How is a laptop hard to deal with?
musictubes|10 hours ago
And people here don't want to hear this but the closed nature of the App Store is why audio is so strong on both ios and iPadOS. There are far more music apps for those OSes than Android. In addition to that, many VSTs made for DAWS are available on iPads as AUV at much lower prices than Mac or Windows. The lack of piracy, narrow build targets, and predictably great audio implementation makes it both easier to build and more profitable than other platforms.
rjh29|13 hours ago
iPad music apps are typically priced far lower than the equivalent PC apps, and there's a thriving community of iOS-only development as well.
For me it's the sweet spot between hardware (which is expensive and annoying to cable up) and PC VSTs (I associate my laptop with work). The fact the iPad can also be used for videos/books/drawing/note taking is just a bonus.
Archit3ch|13 hours ago
And the music you write is infinitely better than the music you don't. Anything that inspires gets extra points for that alone. :)
mauflows|8 hours ago